Rust Server TrendsSeismic network · station log
Recording Stations11,620 Players40,450 Active3,014 Wipes · 3 h92 48 h

Station XX-15412 · recording

REDS SERVER

Online 206.83.103.12:28016 checked 7m ago

Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,412
top 69%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15412 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 535 on average
336/ 350
Rustoria.co - EU Main EU · groups of 16+ · weekly · 320 on average
11/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 319 on average
22/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
148/ 225
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average
85/ 225
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
33/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on REDS SERVER?

REDS SERVER uses a procedural map, which the game generates.

Which settings and rules apply on REDS SERVER?

No gather rate appears in the name of REDS SERVER. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Anti-cheat is off: VAC, from Valve.

Population

How many players are recorded on REDS SERVER right now?

0 of the 100 slots on REDS SERVER are filled right now. Averaged across the last seven days, the population was 0 players.

How does REDS SERVER rank against other Rust servers?

On player hours for the past week, REDS SERVER sits at #15,412, which puts it inside the top 69% of every ranked server.

Server details

How reliably does REDS SERVER stay online?

REDS SERVER is up at the moment. It was up 100% of the time across the last 3 full days: 72 of 72 hours. 24 October 2026 is when Rust Server Trends first recorded it.

Where in the world is REDS SERVER hosted?

Nothing about a region comes from REDS SERVER. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 206.83.103.12:28016 is the address it uses.

Which Rust version is REDS SERVER running?

REDS SERVER is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does REDS SERVER wipe, and on which days?

On record so far are too few of REDS SERVER's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 4 hours.

Tags

What do the server tags on REDS SERVER mean?

The game's server browser reads the tags REDS SERVER publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does REDS SERVER appear?

The Rust Server Trends lists that take in REDS SERVER are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Join the server

How do you connect to REDS SERVER?

Enter client.connect 206.83.103.12:28016 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.