Rust Server TrendsSeismic network · station log
Recording Stations11,617 Players35,735 Active2,880 Wipes · 3 h74 48 h

Station XX-15382 · no signal

[STAGING] Rustoria 2x - do not join

Offline 203.94.34.210:28115 checked 15d ago

2x moddedoxide
Connect
Players now
0/ 375
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,382
top 71%
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15382 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 375 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct9 Oct12 Oct14 Oct17 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
7 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Tue 13 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 08:23 UTC15d ago M0.0steady 0 – running 0
Tue 6 Oct, 08:44 UTC22d ago M0.0steady 0 – 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 809 on average
335/ 350
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 601 on average
136/ 150
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 372 on average
96/ 150
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 350 on average
43/ 150
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 331 on average
786/ 670
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 314 on average
63/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [STAGING] Rustoria 2x - do not join?

The map on [STAGING] Rustoria 2x - do not join is procedural, produced by the game.

Which settings and rules apply on [STAGING] Rustoria 2x - do not join?

Going by its name, [STAGING] Rustoria 2x - do not join runs 2x gather. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on [STAGING] Rustoria 2x - do not join?

No players are recorded on [STAGING] Rustoria 2x - do not join at this moment; it is offline, and the last sighting was 15 days 21 hours ago.

How does [STAGING] Rustoria 2x - do not join rank against other Rust servers?

On player hours for the past week, [STAGING] Rustoria 2x - do not join sits at #15,382, which puts it inside the top 71% of every ranked server.

Operator and location

How reliably does [STAGING] Rustoria 2x - do not join stay online?

As recorded now, [STAGING] Rustoria 2x - do not join is not reachable, the last contact having been 15 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 6 October 2026.

Where in the world is [STAGING] Rustoria 2x - do not join hosted?

No region is published by [STAGING] Rustoria 2x - do not join. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 203.94.34.210:28115.

What build of Rust does [STAGING] Rustoria 2x - do not join use?

[STAGING] Rustoria 2x - do not join is running Rust network protocol 2634 and build 167584 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on [STAGING] Rustoria 2x - do not join?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does [STAGING] Rustoria 2x - do not join wipe, and on which days?

Too few wipes of [STAGING] Rustoria 2x - do not join are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 15 days 22 hours is how long the current world has been running.

Tags

What do the server tags on [STAGING] Rustoria 2x - do not join mean?

The game's server browser reads the tags [STAGING] Rustoria 2x - do not join publishes: gmrust (Game mode): The game mode is standard Rust survival; mp375 (Max players): Slots: 375; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [STAGING] Rustoria 2x - do not join appear?

You will find [STAGING] Rustoria 2x - do not join on the following Rust Server Trends lists: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Connecting

How do you connect to [STAGING] Rustoria 2x - do not join?

Enter client.connect 203.94.34.210:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp375,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp375
Max players Slots: 375.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.
oxide
Oxide A plugin framework, Oxide (uMod), runs here.
modded
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.