Station XX-15956 · no signal
VibeCoded Server!
Offline 203.16.163.90:25976 checked 22d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,956
- top 71%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 14.6 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 11:03 UTC27d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 17 Sep, 20:26 UTC41d ago | M0.0▲rising | 1 | halved by day 3 | 14.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on VibeCoded Server!?
Generated by the game, the map on VibeCoded Server! is procedural, size 1,000 with seed 734127336. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on VibeCoded Server!?
No gather rate appears in the name of VibeCoded Server!. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Anti-cheat is off: VAC, from Valve.
Player counts
How many players are recorded on VibeCoded Server! right now?
No players are recorded on VibeCoded Server! at this moment; it is offline, and the last sighting was 22 days 9 hours ago.
How does VibeCoded Server! rank against other Rust servers?
On player hours for the past week, VibeCoded Server! sits at #15,956, which puts it inside the top 71% of every ranked server.
Operator and location
How reliably does VibeCoded Server! stay online?
VibeCoded Server! is down at the moment; the last recorded contact was 22 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 14 September 2026.
Which region does VibeCoded Server! run from?
Nothing about a region comes from VibeCoded Server!. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 203.16.163.90:25976.
Which Rust version is VibeCoded Server! running?
On Linux, VibeCoded Server! runs Rust network protocol 2634 and build 166601. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on VibeCoded Server!?
1 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.
How often does VibeCoded Server! wipe, and on which days?
On record so far are too few of VibeCoded Server!'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 27 days 3 hours.
Tags
What do the server tags on VibeCoded Server! mean?
These are the tags VibeCoded Server! publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166601 (Build): It runs game build 166601; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does VibeCoded Server! appear?
The Rust Server Trends lists that take in VibeCoded Server! are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
How do you connect to VibeCoded Server!?
Enter client.connect 203.16.163.90:25976 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.