Rust Server TrendsSeismic network · station log
Recording Stations11,837 Players81,308 Active3,746 Wipes · 3 h263 48 h

Station XX-15956 · no signal

VibeCoded Server!

Offline 203.16.163.90:25976 checked 22d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,956
top 71%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15956 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
14.6 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 11:03 UTC27d ago M0.0rising 1 – running 0
Thu 17 Sep, 20:26 UTC41d ago M0.0rising 1 halved by day 3 14.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
562/ 625
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
429/ 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average
166/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
53/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average
194/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average
329/ 225
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on VibeCoded Server!?

Generated by the game, the map on VibeCoded Server! is procedural, size 1,000 with seed 734127336. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on VibeCoded Server!?

No gather rate appears in the name of VibeCoded Server!. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Anti-cheat is off: VAC, from Valve.

Player counts

How many players are recorded on VibeCoded Server! right now?

No players are recorded on VibeCoded Server! at this moment; it is offline, and the last sighting was 22 days 9 hours ago.

How does VibeCoded Server! rank against other Rust servers?

On player hours for the past week, VibeCoded Server! sits at #15,956, which puts it inside the top 71% of every ranked server.

Operator and location

How reliably does VibeCoded Server! stay online?

VibeCoded Server! is down at the moment; the last recorded contact was 22 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 14 September 2026.

Which region does VibeCoded Server! run from?

Nothing about a region comes from VibeCoded Server!. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 203.16.163.90:25976.

Which Rust version is VibeCoded Server! running?

On Linux, VibeCoded Server! runs Rust network protocol 2634 and build 166601. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on VibeCoded Server!?

1 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.

How often does VibeCoded Server! wipe, and on which days?

On record so far are too few of VibeCoded Server!'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 27 days 3 hours.

Tags

What do the server tags on VibeCoded Server! mean?

These are the tags VibeCoded Server! publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166601 (Build): It runs game build 166601; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does VibeCoded Server! appear?

The Rust Server Trends lists that take in VibeCoded Server! are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to VibeCoded Server!?

Enter client.connect 203.16.163.90:25976 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166601,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166601
Build It runs game build 166601.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.