Station XX-7445 · recording
A Shockbyte x Discord Production Rust Server
Online 203.16.163.148:26244 checked 16m ago
- Players now
- 0/ 125
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,445
- top 33%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 125 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 15:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on A Shockbyte x Discord Production Rust Server?
The procedural map on A Shockbyte x Discord Production Rust Server is size 1,500 with seed 50000, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on A Shockbyte x Discord Production Rust Server?
You will find no gather rate in the name of A Shockbyte x Discord Production Rust Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on A Shockbyte x Discord Production Rust Server right now?
A reading taken now shows 0 players on A Shockbyte x Discord Production Rust Server, which has 125 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.
How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?
Over the last seven days, A Shockbyte x Discord Production Rust Server recorded enough player hours to reach #7,445 worldwide, placing it in the top 33% of all ranked servers.
Server details
How reliably does A Shockbyte x Discord Production Rust Server stay online?
A Shockbyte x Discord Production Rust Server is up at the moment. The uptime it reports puts its last restart about 4 days 6 hours ago. Of the 96 hours in the last 4 full days, it was up for 71, or 74% of the time. 25 October 2026 is when Rust Server Trends first recorded it.
Does A Shockbyte x Discord Production Rust Server hold a steady tick rate?
The 48-hour average is 252 server fps; 232 is the lowest observed. At its highest, it carried 8,685 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,770 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does A Shockbyte x Discord Production Rust Server run from?
No region is published by A Shockbyte x Discord Production Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 203.16.163.148:26244.
Which Rust version is A Shockbyte x Discord Production Rust Server running?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte x Discord Production Rust Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does A Shockbyte x Discord Production Rust Server run its wipes?
The rhythm of A Shockbyte x Discord Production Rust Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 8 hours.
Tags
What do the server tags on A Shockbyte x Discord Production Rust Server mean?
The game's server browser reads the tags A Shockbyte x Discord Production Rust Server publishes: gmrust (Game mode): Survival in standard Rust; mp125 (Max players): 125 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does A Shockbyte x Discord Production Rust Server appear?
These Rust Server Trends lists include A Shockbyte x Discord Production Rust Server: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to A Shockbyte x Discord Production Rust Server?
Enter client.connect 203.16.163.148:26244 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.