Rust Server TrendsSeismic network · station log
Recording Stations11,899 Players103,131 Active3,962 Wipes · 3 h371 48 h

Station XX-5396 · recording

A Shockbyte Rust Server

Online 203.16.163.140:26658 checked 11m ago

Connect
Players now
0/ 16
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 1
Rank
#5,396
top 24%
Last wipe
5h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-5396 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 16 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Wed 02:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75122:0006:0015:0000:0009:0017:00Wiped Thu 29 Oct, 12:59 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
05010015020022:0006:0015:0000:0009:0017:00Wiped Thu 29 Oct, 12:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 12:41 UTC5h ago – – – – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average
340/ 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
452/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
989/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
52/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
985/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
52/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on A Shockbyte Rust Server?

The procedural map on A Shockbyte Rust Server is size 4,000 with seed 1668742392, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on A Shockbyte Rust Server right now?

A reading taken now shows 0 players on A Shockbyte Rust Server, which has 16 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 1. The last 48 hours show their highest activity at 23:00 UTC, averaging 1 players.

How does A Shockbyte Rust Server rank against other Rust servers?

Over the last seven days, A Shockbyte Rust Server recorded enough player hours to reach #5,396 worldwide, placing it in the top 24% of all ranked servers.

Server facts

How reliably does A Shockbyte Rust Server stay online?

Right now, you can reach A Shockbyte Rust Server. Going by the uptime figure it reports, it restarted about 4 hours ago. Of the 24 hours in the last 1 full day, it was up for 23, or 96% of the time. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.

How well does A Shockbyte Rust Server perform under load?

Its average server fps over the last 48 hours was 121, and it never dropped below 34. At its highest, it carried 89,678 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,802 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does A Shockbyte Rust Server run from?

No region is published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 203.16.163.140:26658 is the address it uses.

Which Rust version is A Shockbyte Rust Server running?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does A Shockbyte Rust Server wipe, and on which days?

The rhythm of A Shockbyte Rust Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 5 hours.

Tags

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Survival in standard Rust; mp16 (Max players): Slots: 16; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does A Shockbyte Rust Server appear?

These Rust Server Trends lists include A Shockbyte Rust Server: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

What steps get you onto A Shockbyte Rust Server?

To join, enter client.connect 203.16.163.140:26658 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp16
Max players Slots: 16.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.