Station XX-15349 · no signal
S.O.S. (Shoot on Sight)
Offline 203.12.3.54:28415 checked 5d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 5d ago
- weekly schedule
- Next wipe
- 1d 7h
- Fri 30 Oct, 08:18 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 08:18 UTC, in 1d 7h. Its weekly schedule tag · low confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 1d 7hFri 30 Oct, 08:18 UTC
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 8d 7hFri 6 Nov, 08:18 UTC
- 15d 7hFri 13 Nov, 08:18 UTC
- 22d 7hFri 20 Nov, 08:18 UTC
- 29d 7hFri 27 Nov, 08:18 UTC
- 35d 18hThu 3 Dec, 19:00 UTCFW
- 36d 7hFri 4 Dec, 08:18 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 08:18 UTC5d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on S.O.S. (Shoot on Sight)?
S.O.S. (Shoot on Sight) runs a procedural map of size 4,750 with seed 9102026, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on S.O.S. (Shoot on Sight)?
No gather rate appears in the name of S.O.S. (Shoot on Sight). At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on S.O.S. (Shoot on Sight)?
A reading taken now finds S.O.S. (Shoot on Sight) offline; the most recent activity was 5 days 11 hours ago. The population averaged 0 players over the past week.
How does S.O.S. (Shoot on Sight) rank against other Rust servers?
The last seven days of player hours place S.O.S. (Shoot on Sight) at #15,349, in the top 69% of all ranked servers.
Operator and location
How reliably does S.O.S. (Shoot on Sight) stay online?
S.O.S. (Shoot on Sight) is down at the moment; the last recorded contact was 5 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 5, or 3% of the time. Its earliest appearance in the records of Rust Server Trends dates to 26 September 2026.
Which region does S.O.S. (Shoot on Sight) run from?
A region is not published by S.O.S. (Shoot on Sight). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 203.12.3.54:28415 is the address it uses.
What build of Rust does S.O.S. (Shoot on Sight) use?
On Windows, S.O.S. (Shoot on Sight) runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on S.O.S. (Shoot on Sight)?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does S.O.S. (Shoot on Sight) run its wipes?
The prediction follows its tag, because too few of S.O.S. (Shoot on Sight)'s wipes are on record to confirm its schedule. Friday 30 October at 08:18 UTC is when its next wipe is due. The present world dates from 5 days 16 hours. A weekly wipe schedule is published in its tags.
Tags
What do the server tags on S.O.S. (Shoot on Sight) mean?
The game's server browser reads the tags S.O.S. (Shoot on Sight) publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): Wipes happen weekly; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does S.O.S. (Shoot on Sight) appear?
These Rust Server Trends lists include S.O.S. (Shoot on Sight): Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Join the server
What steps get you onto S.O.S. (Shoot on Sight)?
Enter client.connect 203.12.3.54:28415 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.