Rust Server TrendsSeismic network · station log
Recording Stations11,682 Players55,436 Active3,376 Wipes · 3 h102 48 h

Station XX-12911 · no signal

NakamaWorld

Offline 202.90.74.118:28015 checked 13d ago

Connect
Players now
1/ 2
50% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#12,911
top 60%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12911 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct17 Oct19 Oct20 Oct22 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average
530/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
358/ 400
Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average
36/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average
44/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average
152/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
79/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on NakamaWorld?

A procedural map runs on NakamaWorld, generated by the game.

Which settings and rules apply on NakamaWorld?

No gather rate appears in the name of NakamaWorld. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on NakamaWorld right now?

No players are recorded on NakamaWorld at this moment; it is offline, and the last sighting was 13 days 6 hours ago.

How does NakamaWorld rank against other Rust servers?

On player hours for the past week, NakamaWorld sits at #12,911, which puts it inside the top 60% of every ranked server.

Server details

How reliably does NakamaWorld stay online?

NakamaWorld is down at the moment; the last recorded contact was 13 days 6 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 14 October 2026 is when Rust Server Trends first recorded it.

Where in the world is NakamaWorld hosted?

A region is not published by NakamaWorld. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 202.90.74.118:28015.

What build of Rust does NakamaWorld use?

On Windows, NakamaWorld runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does NakamaWorld run its wipes?

Too few wipes of NakamaWorld are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 5 hours is how long the current world has been running.

Tags

What do the server tags on NakamaWorld mean?

Tags published by NakamaWorld and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does NakamaWorld appear?

The Rust Server Trends lists that take in NakamaWorld are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to NakamaWorld?

You can connect by pressing F1 in Rust and typing client.connect 202.90.74.118:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players Slots: 2.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.