Rust Server TrendsSeismic network · station log
Recording Stations11,755 Players63,128 Active3,519 Wipes · 3 h133 48 h

Station XX-11789 · no signal

HilAndJohn

Offline 202.80.150.52:28015 checked 10d ago

quad
Connect
Players now
1/ 2
50% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#11,789
top 54%
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-11789 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 54% of all ranked servers, and #538 of the quad servers (top 65%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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157/ 250
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246/ 375
WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPED NA · quad · weekly · 50 on average
84/ 200
Cali.gg | No KOS | Noob Friendly | Active Admins NA · quad · biweekly · 36 on average
17/ 100
[EU] Bold | Solo/Duo/Trio/Quad | Newbie/Noob Friendly | Biweekl EU · quad · biweekly · 29 on average
12/ 150
『小宇宙』10.27号/新开/四人服/萌新服 EA · quad · weekly · 21 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on HilAndJohn?

The map on HilAndJohn is procedural, produced by the game.

Which settings and rules apply on HilAndJohn?

You will find no gather rate in the name of HilAndJohn. 4 players is the most a group can hold (quad). In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on HilAndJohn?

HilAndJohn is not responding at this moment and is offline, last seen 10 days 10 hours ago.

How does HilAndJohn rank against other Rust servers?

Over the last seven days, HilAndJohn recorded enough player hours to reach #11,789 worldwide, placing it in the top 54% of all ranked servers. Within quad, it places #538.

Server facts

How reliably does HilAndJohn stay online?

As recorded now, HilAndJohn is not reachable, the last contact having been 10 days 10 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 17 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is HilAndJohn hosted?

No region is published by HilAndJohn. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 202.80.150.52:28015 is the address it uses.

Which Rust version is HilAndJohn running?

HilAndJohn is running Rust network protocol 2634 and build 167781 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does HilAndJohn run its wipes?

On record so far are too few of HilAndJohn's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 17 days 19 hours.

Tags

What do the server tags on HilAndJohn mean?

The game's server browser reads the tags HilAndJohn publishes: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): Slots: 2; ts4 (Group limit): Each team can hold up to 4; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does HilAndJohn appear?

You will find HilAndJohn on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: Quad.

Join the server

How do you connect to HilAndJohn?

Enter client.connect 202.80.150.52:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts4

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players Slots: 2.
ts4
Group limit Each team can hold up to 4.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.