Station XX-11790 · recording
HUB
Online 202.36.95.89:25953 checked 8m ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #11,790
- top 53%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 17:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6 daysbetween real wipes
- on rhythm
- 43%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 17:18 UTC1d ago | – | – | – | – | running | 0 |
| Wed 21 Oct, 02:51 UTC7d ago | M0.5▲rising | 3 | halved by day 1 | 6.6 days | 0 | |
| Wed 14 Oct, 19:33 UTC14d ago | M0.3▲rising | 2 | halved by day 1 | 6.3 days | 0 | |
| Fri 2 Oct, 06:14 UTC26d ago | M0.3▲rising | 2 | halved by day 1 | 12.6 days | 0 | |
| Wed 30 Sep, 11:02 UTC28d ago | M0.3▲rising | 2 | – | 1.8 days | 0 | |
| Thu 24 Sep, 11:09 UTC34d ago | M0.0■steady | 0 | – | 6 days | 0 | |
| Wed 23 Sep, 08:28 UTC35d ago | M0.0▼falling | 0 | – | 1.1 days | 1 | |
| Tue 22 Sep, 14:33 UTC36d ago | M0.3▲rising | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on HUB?
Generated by the game, the map on HUB is procedural, size 5,000 with seed 1. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.
Which settings and rules apply on HUB?
No gather rate appears in the name of HUB. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on HUB right now?
0 of the 5 slots on HUB are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 1 players.
How does HUB rank against other Rust servers?
Over the last seven days, HUB recorded enough player hours to reach #11,790 worldwide, placing it in the top 53% of all ranked servers.
Operator and location
How reliably does HUB stay online?
Right now, you can reach HUB. Its reported uptime points to a restart about 1 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 20 September 2026 is when Rust Server Trends first recorded it.
Does HUB hold a steady tick rate?
The 48-hour average is 104 server fps; 45 is the lowest observed. The world held up to 161,806 entities at its peak, buildings and deployables included. It reached a ceiling of 4,068 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does HUB run from?
No region is published by HUB. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 202.36.95.89:25953.
What build of Rust does HUB use?
HUB is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on HUB?
2 players, on average, was the busiest crowd at its recent wipes. 14 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
How often does HUB wipe, and on which days?
There is no next wipe to predict at HUB, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 29 hours is how long the current world has been running.
Tags
What do the server tags on HUB mean?
Tags published by HUB and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does HUB appear?
You will find HUB on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
What steps get you onto HUB?
You can connect by pressing F1 in Rust and typing client.connect 202.36.95.89:25953 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.