Station XX-4873 · no signal
Evo Renewal Zone XIX
Offline 202.36.95.42:27122 checked 1d ago
- Players now
- 2/ 40
- 5% full
- Motion · 24 h
- M0.5▲rising
- +3 players on the day
- 7-day average
- 3
- peak 5
- Rank
- #4,873
- top 22%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 3h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 40 slots
- Motion · 24 h
- M0.5▲rising+3 players
- Sharpest hour
- +3into Tue 18:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
- wipe-day peak
- 4players, last three wipes
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:21 UTC FW27d ago | M0.6▲rising | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Evo Renewal Zone XIX?
Evo Renewal Zone XIX runs a procedural map of size 3,500 with seed 1809768862, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Evo Renewal Zone XIX?
The name of Evo Renewal Zone XIX gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.
Player counts
What is the current population on Evo Renewal Zone XIX?
A reading taken now finds Evo Renewal Zone XIX offline; the most recent activity was 44 hours ago. Averaged across the last seven days the population was 3 players, reaching a peak of 5. The busiest point in the last 48 hours came at 19:00 UTC, averaging 3 players.
How does Evo Renewal Zone XIX rank against other Rust servers?
The last seven days of player hours place Evo Renewal Zone XIX at #4,873, in the top 22% of all ranked servers.
Server facts
How reliably does Evo Renewal Zone XIX stay online?
No contact with Evo Renewal Zone XIX right now, and the last recorded contact was 44 hours ago. The uptime it reports puts its last restart about 1 hours ago. 17 of 168 hours in the last 7 full days were up time, 10% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Evo Renewal Zone XIX perform under load?
Its average server fps over the last 48 hours was 60, and it never dropped below 60. The world held up to 72,245 entities at its peak, buildings and deployables included. Its highest memory use was 2,501 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Evo Renewal Zone XIX hosted?
Nothing about a region comes from Evo Renewal Zone XIX. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 202.36.95.42:27122.
Which Rust version is Evo Renewal Zone XIX running?
Rust network protocol 2635 and build 168909 on Linux is what Evo Renewal Zone XIX runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Evo Renewal Zone XIX?
On average, the busiest point of its recent wipes drew 4 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does Evo Renewal Zone XIX wipe, and on which days?
The force wipe is the only wipe Evo Renewal Zone XIX takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 21 hours is how long the current world has been running.
Tags
What do the server tags on Evo Renewal Zone XIX mean?
The game's server browser reads the tags Evo Renewal Zone XIX publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Evo Renewal Zone XIX appear?
The Rust Server Trends lists that take in Evo Renewal Zone XIX are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
What steps get you onto Evo Renewal Zone XIX?
You can connect by pressing F1 in Rust and typing client.connect 202.36.95.42:27122 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.