No signal: too few hourly readings to draw a record yet.
Now
0of 125 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap
1.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Wed 14 OctMon 12 OctSat 10 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Wed 14 Oct, 21:02 UTC12d ago
M0.0▲rising
1
–
running
0
Mon 12 Oct, 15:50 UTC15d ago
M0.0▲rising
1
held half
2.2 days
0
Sat 10 Oct, 14:54 UTC17d ago
M0.0▲rising
1
held half
2 days
0
Thu 8 Oct, 14:32 UTC19d ago
M0.0▲rising
1
held half
2 days
0
Wed 7 Oct, 17:05 UTC20d ago
M0.0■steady
0
–
0.9 days
0
Tue 6 Oct, 15:05 UTC21d ago
M0.0▲rising
1
–
1.1 days
0
Mon 5 Oct, 15:48 UTC22d ago
M0.0▲rising
1
–
1 days
0
Fri 2 Oct, 10:16 UTC25d ago
M0.5▲rising
3
halved by day 1
3.2 days
0
Thu 1 Oct, 18:36 UTCFW26d ago
M0.5▲rising
3
–
0.7 days
0
Mon 28 Sep, 11:19 UTC29d ago
M0.5▲rising
3
held half
3.3 days
0
Sun 27 Sep, 17:20 UTC30d ago
M0.0■steady
5
–
0.7 days
5
Tue 22 Sep, 09:32 UTC35d ago
M0.6▲rising
4
held half
5.3 days
0
Mon 21 Sep, 09:06 UTC36d ago
M0.5▲rising
3
–
1 days
0
Sun 20 Sep, 12:46 UTC37d ago
M0.3▲rising
2
–
0.8 days
0
Fri 18 Sep, 13:20 UTC39d ago
M0.6▲rising
4
–
2 days
0
Fri 18 Sep, 05:05 UTC39d ago
M0.6▲rising
4
–
0.3 days
0
Thu 17 Sep, 16:48 UTC40d ago
M0.3▲rising
2
–
0.5 days
0
Thu 17 Sep, 09:39 UTC40d ago
M0.3▲rising
2
–
0.3 days
0
Tue 15 Sep, 07:35 UTC42d ago
M0.3▲rising
2
held half
2.1 days
0
Mon 14 Sep, 15:14 UTC43d ago
M0.3▲rising
2
–
0.7 days
0
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
Which map is running on Raidborn | EU | Biweekly | Vanilla 10.15?
Raidborn | EU | Biweekly | Vanilla 10.15 runs a procedural map of size 4,000 with seed 692, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Raidborn | EU | Biweekly | Vanilla 10.15?
The name of Raidborn | EU | Biweekly | Vanilla 10.15 gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Raidborn | EU | Biweekly | Vanilla 10.15?
A reading taken now finds Raidborn | EU | Biweekly | Vanilla 10.15 offline; the most recent activity was 10 days 14 hours ago.
How does Raidborn | EU | Biweekly | Vanilla 10.15 rank against other Rust servers?
Over the last seven days, Raidborn | EU | Biweekly | Vanilla 10.15 recorded enough player hours to reach #15,226 worldwide, placing it in the top 70% of all ranked servers.
Server facts
How reliably does Raidborn | EU | Biweekly | Vanilla 10.15 stay online?
As recorded now, Raidborn | EU | Biweekly | Vanilla 10.15 is not reachable, the last contact having been 10 days 14 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is Raidborn | EU | Biweekly | Vanilla 10.15 hosted?
Its name points to Europe, but Raidborn | EU | Biweekly | Vanilla 10.15 publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 202.36.95.26:28015.
Which Rust version is Raidborn | EU | Biweekly | Vanilla 10.15 running?
Raidborn | EU | Biweekly | Vanilla 10.15 is running Rust network protocol 2634 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Raidborn | EU | Biweekly | Vanilla 10.15?
1 players, on average, was the busiest crowd at its recent wipes. 3 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
How often does Raidborn | EU | Biweekly | Vanilla 10.15 wipe, and on which days?
No next wipe can be predicted for Raidborn | EU | Biweekly | Vanilla 10.15, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 12 days 22 hours.
Server tags
What do the server tags on Raidborn | EU | Biweekly | Vanilla 10.15 mean?
Tags published by Raidborn | EU | Biweekly | Vanilla 10.15 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp125 (Max players): 125 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Raidborn | EU | Biweekly | Vanilla 10.15 appear?
You will find Raidborn | EU | Biweekly | Vanilla 10.15 on the following Rust Server Trends lists: EU Rust servers and Rust community servers without the side modes. On the server list, the filters it matches are: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to Raidborn | EU | Biweekly | Vanilla 10.15?
You can connect by pressing F1 in Rust and typing client.connect 202.36.95.26:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/4druPv38qS.
Instrument codes
Server tags
what each one means
Published asmp125,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
Game modeSurvival in standard Rust.
mp125
Max players125 slots are available.
ts8
Group limit8 per team is the default, and that's the limit here.
v2634
ProtocolYour game needs to be on protocol 2634 to join.
cs167781
BuildIt runs game build 167781.
ptrak
NetworkingNetwork layer: RakNet, the standard for Rust.
$r?
Region codeNo region code is set for this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.