Station XX-6411 · recording
A.Server.Test
Online 202.36.95.176:23236 checked 14m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #6,411
- top 29%
- No wipes
- resets
- 7 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 16:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 22:10 UTC3d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 21:42 UTC3d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 20:48 UTC4d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 20:35 UTC4d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 19:19 UTC4d ago | – | – | – | – | – | 0 |
| Thu 22 Oct, 13:46 UTC6d ago | – | – | – | – | – | 1 |
| Thu 22 Oct, 13:03 UTC6d ago | M0.0■steady | 1 | held half | 2.3 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on A.Server.Test?
The procedural map on A.Server.Test is size 2,500 with seed 45000, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on A.Server.Test?
You will find no gather rate in the name of A.Server.Test. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on A.Server.Test right now?
0 of the 40 slots on A.Server.Test are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 1 players.
How does A.Server.Test rank against other Rust servers?
On player hours for the past week, A.Server.Test sits at #6,411, which puts it inside the top 29% of every ranked server.
Server details
How reliably does A.Server.Test stay online?
Right now, you can reach A.Server.Test. Going by the uptime figure it reports, it restarted about 17 hours ago. Of the 120 hours in the last 5 full days, it was up for 120, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.
Does A.Server.Test hold a steady tick rate?
Its average server fps over the last 48 hours was 209, and it never dropped below 162. Buildings, deployables and all the rest of the world's entities brought it to a high of 48,516. It reached a ceiling of 3,562 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is A.Server.Test hosted?
Nothing about a region comes from A.Server.Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 202.36.95.176:23236.
What build of Rust does A.Server.Test use?
A.Server.Test is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does A.Server.Test run its wipes?
No wipe schedule is kept by A.Server.Test, which makes a new world every few hours. None of those resets counts as a wipe.
Lists and tags
What do the server tags on A.Server.Test mean?
These are the tags A.Server.Test publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does A.Server.Test appear?
These Rust Server Trends lists include A.Server.Test: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to A.Server.Test?
To join, enter client.connect 202.36.95.176:23236 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.