Rust Server TrendsSeismic network · station log
Recording Stations11,699 Players51,829 Active3,292 Wipes · 3 h139 48 h

Station XX-15409 · recording

Allerslevs Test Server

Online 202.36.95.129:29490 checked 9m ago

Connect
Players now
0/ 32
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,409
top 69%
Last wipe
23d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15409 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 32 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 4

The first 48 hours of its last wipes

Sun 4 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 15:14 UTC23d ago M0.7rising 5 – running 0
Thu 24 Sep, 14:57 UTC33d ago M0.0rising 1 halved by day 4 10 days 0
Wed 23 Sep, 16:44 UTC34d ago M0.0rising 1 – 0.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average
399/ 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average
24/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average
44/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
185/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
69/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average
82/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Allerslevs Test Server?

Allerslevs Test Server runs a procedural map of size 3,500 with seed 50000, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Allerslevs Test Server?

No gather rate appears in the name of Allerslevs Test Server. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Allerslevs Test Server?

A reading taken now shows 0 players on Allerslevs Test Server, which has 32 slots. The population averaged 0 players over the past week.

How does Allerslevs Test Server rank against other Rust servers?

The last seven days of player hours place Allerslevs Test Server at #15,409, in the top 69% of all ranked servers.

Operator and location

How reliably does Allerslevs Test Server stay online?

As recorded now, Allerslevs Test Server is running. Its reported uptime points to a restart about 5 hours ago. It was up 86% of the time across the last 7 full days: 144 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Allerslevs Test Server hold a steady tick rate?

The 48-hour average is 150 server fps; 106 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 68,190. It reached a ceiling of 5,962 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Allerslevs Test Server hosted?

A region is not published by Allerslevs Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 202.36.95.129:29490.

Which Rust version is Allerslevs Test Server running?

Rust network protocol 2635 and build 168909 on Linux is what Allerslevs Test Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Allerslevs Test Server?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 24 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.

How often does Allerslevs Test Server wipe, and on which days?

There is no next wipe to predict at Allerslevs Test Server, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 23 days 9 hours.

Tags

What do the server tags on Allerslevs Test Server mean?

These are the tags Allerslevs Test Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp32 (Max players): 32 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Allerslevs Test Server appear?

You will find Allerslevs Test Server on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Allerslevs Test Server?

To join, enter client.connect 202.36.95.129:29490 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp32,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp32
Max players 32 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.