Station XX-13538 · no signal
Test Server - Dont enter
Offline 201.254.90.228:28015 checked 44d ago
- Players now
- 0/ 3
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,538
- no region published
- Last wipe
- 53d ago
- monthly schedule
- Next wipe
- 8d 12h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 3 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Test Server - Dont enter?
A procedural map runs on Test Server - Dont enter, generated by the game.
Which settings and rules apply on Test Server - Dont enter?
You will find no gather rate in the name of Test Server - Dont enter. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Test Server - Dont enter right now?
A reading taken now finds Test Server - Dont enter offline; the most recent activity was 44 days 3 hours ago.
How does Test Server - Dont enter rank against other Rust servers?
On player hours for the past week, Test Server - Dont enter sits at #13,538, which puts it inside the top – of every ranked server.
Server facts
How reliably does Test Server - Dont enter stay online?
Test Server - Dont enter is down at the moment; the last recorded contact was 44 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Test Server - Dont enter hosted?
A region is not published by Test Server - Dont enter. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 201.254.90.228:28015 is the address it uses.
Which Rust version is Test Server - Dont enter running?
Test Server - Dont enter is running Rust network protocol 2633 and build 163794 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Test Server - Dont enter wipe, and on which days?
From the force wipe the next wipe of Test Server - Dont enter is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 53 days 8 hours. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on Test Server - Dont enter mean?
These are the tags Test Server - Dont enter publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): 3 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): It runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Test Server - Dont enter appear?
These Rust Server Trends lists include Test Server - Dont enter: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto Test Server - Dont enter?
Enter client.connect 201.254.90.228:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.