Station XX-13843 · no signal
Test Server - Dont enter
Offline 201.254.80.61:28015 checked 23d ago
- Players now
- 1/ 3
- 33% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,843
- top 61%
- Last wipe
- 25d ago
- monthly schedule
- Next wipe
- 8d 18h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 3 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Test Server - Dont enter?
The map on Test Server - Dont enter is procedural, produced by the game.
Which settings and rules apply on Test Server - Dont enter?
The name of Test Server - Dont enter gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Test Server - Dont enter?
A reading taken now finds Test Server - Dont enter offline; the most recent activity was 23 days 9 hours ago.
How does Test Server - Dont enter rank against other Rust servers?
Over the last seven days, Test Server - Dont enter recorded enough player hours to reach #13,843 worldwide, placing it in the top 61% of all ranked servers.
Operator and location
How reliably does Test Server - Dont enter stay online?
No contact with Test Server - Dont enter right now, and the last recorded contact was 23 days 9 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 2 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Test Server - Dont enter hosted?
A region is not published by Test Server - Dont enter. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 201.254.80.61:28015.
Which Rust version is Test Server - Dont enter running?
Test Server - Dont enter is running Rust network protocol 2634 and build 166652 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does Test Server - Dont enter run its wipes?
An estimate from the force wipe gives Test Server - Dont enter's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 25 days 2 hours. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on Test Server - Dont enter mean?
These are the tags Test Server - Dont enter publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Test Server - Dont enter appear?
The Rust Server Trends lists that take in Test Server - Dont enter are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to Test Server - Dont enter?
Enter client.connect 201.254.80.61:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.