Station XX-15961 · no signal
Test Server - Dont enter
Offline 201.254.80.18:28015 checked 23d ago
- Players now
- 0/ 3
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,961
- top 71%
- Last wipe
- 25d ago
- monthly schedule
- Next wipe
- 8d 16h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 3 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Test Server - Dont enter?
The map on Test Server - Dont enter is procedural, produced by the game.
Which settings and rules apply on Test Server - Dont enter?
You will find no gather rate in the name of Test Server - Dont enter. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Test Server - Dont enter right now?
A reading taken now finds Test Server - Dont enter offline; the most recent activity was 23 days 3 hours ago.
How does Test Server - Dont enter rank against other Rust servers?
Over the last seven days, Test Server - Dont enter recorded enough player hours to reach #15,961 worldwide, placing it in the top 71% of all ranked servers.
Server details
How reliably does Test Server - Dont enter stay online?
No contact with Test Server - Dont enter right now, and the last recorded contact was 23 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 4 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Test Server - Dont enter hosted?
No region is published by Test Server - Dont enter. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 201.254.80.18:28015.
Which Rust version is Test Server - Dont enter running?
On Windows, Test Server - Dont enter runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does Test Server - Dont enter wipe, and on which days?
From the force wipe the next wipe of Test Server - Dont enter is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 25 days 3 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on Test Server - Dont enter mean?
These are the tags Test Server - Dont enter publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): The server has 3 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Test Server - Dont enter appear?
You will find Test Server - Dont enter on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto Test Server - Dont enter?
To join, enter client.connect 201.254.80.18:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.