Rust Server TrendsSeismic network · station log
Recording Stations11,718 Players47,661 Active3,204 Wipes · 3 h101 48 h

Station XX-4428 · recording

Test Server - Dont enter

Online 201.254.79.106:28015 checked 8m ago

monthly wipes moddedcarbon
Connect
Players now
1/ 3
33% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
1
peak 2
Rank
#4,428
top 20%
Last wipe
10h ago
monthly schedule
Next wipe
7d 18h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-4428 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 3 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Wed 14:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75113:0015:0017:0019:0021:0023:00Wiped Wed 28 Oct, 13:36 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

usual gap
4.6 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 13:36 UTC10h ago – – – – running 2
Fri 23 Oct, 23:38 UTC5d ago M0.0rising 2 held half 4.6 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
38/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
5/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 77 on average
87/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 70 on average
46/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average
1/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 62 on average
162/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Test Server - Dont enter?

A procedural map runs on Test Server - Dont enter, generated by the game.

Which settings and rules apply on Test Server - Dont enter?

No gather rate appears in the name of Test Server - Dont enter. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Test Server - Dont enter?

1 of the 3 slots on Test Server - Dont enter are filled right now. The seven-day average is 1 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 1 players.

How does Test Server - Dont enter rank against other Rust servers?

Over the last seven days, Test Server - Dont enter recorded enough player hours to reach #4,428 worldwide, placing it in the top 20% of all ranked servers.

Server facts

How reliably does Test Server - Dont enter stay online?

Test Server - Dont enter is up at the moment. It was up 25% of the time across the last 7 full days: 42 of 168 hours. On 17 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Test Server - Dont enter run from?

A region is not published by Test Server - Dont enter. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 201.254.79.106:28015 is the address it uses.

Which Rust version is Test Server - Dont enter running?

Rust network protocol 2635 and build 168909 on Windows is what Test Server - Dont enter runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Test Server - Dont enter?

On average, the busiest point of its recent wipes drew 2 players. 1 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does Test Server - Dont enter wipe, and on which days?

At the force wipe each month Test Server - Dont enter wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 10 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on Test Server - Dont enter mean?

The game's server browser reads the tags Test Server - Dont enter publishes: gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): 3 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Test Server - Dont enter appear?

You will find Test Server - Dont enter on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Connecting

How do you connect to Test Server - Dont enter?

To join, enter client.connect 201.254.79.106:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,^z,^y,^m,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp3
Max players 3 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.