Rust Server TrendsSeismic network · station log
Recording Stations11,640 Players32,367 Active2,784 Wipes · 3 h73 48 h

Station SA-14283 · no signal

SKOL BATTLEFIELD [BR]

Offline SA 201.15.234.207:28015 checked 23d ago

moddedoxide
Connect
Players now
1/ 100
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,283
top 64% · #200 in SA
Last wipe
23d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station SA-14283 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep24 Sep28 Sep5 Oct9 Oct12 Oct

Top 64% of all ranked servers, top 86% in SA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
14 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 14:48 UTC23d ago M0.0steady 1 – running 1
Mon 21 Sep, 14:58 UTC37d ago M0.0rising 1 halved by day 1 14 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【极光】100000000倍|枪战|礼包|建造|新手入门 EA · groups of 16+ · 19 on average
23/ 200
17/ 200
ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ EU · groups of 60+ · 2x · weekly · 4 on average
3/ 100
RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10 EU · groups of 50+ · 5x · weekly · 184 on average
61/ 100
Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP| NA · groups of 35+ · 1e+07x · weekly · 137 on average
196/ 300
CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS EU · groups of 100+ · 1000x · weekly · 62 on average
15/ 50
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on SKOL BATTLEFIELD [BR]?

SKOL BATTLEFIELD [BR] runs a procedural map of size 2,500 with seed 99, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on SKOL BATTLEFIELD [BR]?

The name of SKOL BATTLEFIELD [BR] gives no gather rate. Groups hold up to 8 players, which is the default for the game. In battlefield mode, kits and high rates for fast PvP. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on SKOL BATTLEFIELD [BR]?

No players are recorded on SKOL BATTLEFIELD [BR] at this moment; it is offline, and the last sighting was 23 days 8 hours ago.

How does SKOL BATTLEFIELD [BR] rank against other Rust servers?

The last seven days of player hours place SKOL BATTLEFIELD [BR] at #14,283, in the top 64% of all ranked servers and #200 in South America.

Server details

How reliably does SKOL BATTLEFIELD [BR] stay online?

As recorded now, SKOL BATTLEFIELD [BR] is not reachable, the last contact having been 23 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 21 September 2026.

Where in the world is SKOL BATTLEFIELD [BR] hosted?

The SA tag is how SKOL BATTLEFIELD [BR] lists itself in South America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 201.15.234.207:28015.

What build of Rust does SKOL BATTLEFIELD [BR] use?

On Windows, SKOL BATTLEFIELD [BR] runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on SKOL BATTLEFIELD [BR]?

On average, the busiest point of its recent wipes drew 1 players. 5 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does SKOL BATTLEFIELD [BR] run its wipes?

On record so far are too few of SKOL BATTLEFIELD [BR]'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 23 days 9 hours.

Lists and tags

What do the server tags on SKOL BATTLEFIELD [BR] mean?

The game's server browser reads the tags SKOL BATTLEFIELD [BR] publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; SA (South America): South America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does SKOL BATTLEFIELD [BR] appear?

You will find SKOL BATTLEFIELD [BR] on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust battlefield servers. These filters bring it up on the server list: Region: South America; Type: Modded; Server tag: Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to SKOL BATTLEFIELD [BR]?

You can connect by pressing F1 in Rust and typing client.connect 201.15.234.207:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^i,SA,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Gameplay

^i
Battlefield High rates and kits for fast PvP.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

SA
South America South America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.