Rust Server TrendsSeismic network · station log
Recording Stations11,644 Players37,516 Active2,896 Wipes · 3 h65 48 h

Station XX-13146 · no signal

Devblog 65 Legacy Server

Offline 201.10.76.60:28015 checked 21d ago

Connect
Players now
1/ 30
3% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,146
top 59%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13146 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 30 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 530 on average
235/ 300
Rustoria.co - EU Main EU · groups of 16+ · weekly · 329 on average
14/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 327 on average
22/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
113/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
47/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
42/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Devblog 65 Legacy Server?

The map on Devblog 65 Legacy Server is procedural, produced by the game.

Which settings and rules apply on Devblog 65 Legacy Server?

The name of Devblog 65 Legacy Server gives no gather rate. No group limit is published. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is off: VAC, from Valve.

Player counts

How many players are recorded on Devblog 65 Legacy Server right now?

A reading taken now finds Devblog 65 Legacy Server offline; the most recent activity was 21 days 15 hours ago.

How does Devblog 65 Legacy Server rank against other Rust servers?

On player hours for the past week, Devblog 65 Legacy Server sits at #13,146, which puts it inside the top 59% of every ranked server.

Server details

How reliably does Devblog 65 Legacy Server stay online?

No contact with Devblog 65 Legacy Server right now, and the last recorded contact was 21 days 15 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 5 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Devblog 65 Legacy Server run from?

Nothing about a region comes from Devblog 65 Legacy Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 201.10.76.60:28015 is the address it uses.

What build of Rust does Devblog 65 Legacy Server use?

Rust network protocol 2013 on Windows is what Devblog 65 Legacy Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does Devblog 65 Legacy Server wipe, and on which days?

Too few wipes of Devblog 65 Legacy Server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 21 days 16 hours is how long the current world has been running.

Server tags

What do the server tags on Devblog 65 Legacy Server mean?

These are the tags Devblog 65 Legacy Server publishes for the browser to read: mp30 (Max players): The server has 30 slots; v2013 (Protocol): To connect, your game must be on the same protocol, 2013; h241a841b (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Devblog 65 Legacy Server appear?

These Rust Server Trends lists include Devblog 65 Legacy Server: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all.

Join the server

How do you connect to Devblog 65 Legacy Server?

To join, enter client.connect 201.10.76.60:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp30,v2013,h241a841b,stok

Game

mp30
Max players The server has 30 slots.
v2013
Protocol To connect, your game must be on the same protocol, 2013.

Other

h241a841b
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.