Station XX-15445 · no signal
Tin & Blood
Offline 2.84.252.145:35005 checked 37d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,445
- top 67%
- Last wipe
- 46d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Tin & Blood?
Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Tin & Blood?
No gather rate appears in the name of Tin & Blood. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Tin & Blood?
A reading taken now finds Tin & Blood offline; the most recent activity was 37 days 5 hours ago.
How does Tin & Blood rank against other Rust servers?
On player hours for the past week, Tin & Blood sits at #15,445, which puts it inside the top 67% of every ranked server.
Server details
How reliably does Tin & Blood stay online?
No contact with Tin & Blood right now, and the last recorded contact was 37 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 21 September 2026 is when Rust Server Trends first recorded it.
Which region does Tin & Blood run from?
Nothing about a region comes from Tin & Blood. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 2.84.252.145:35005.
What build of Rust does Tin & Blood use?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Tin & Blood wipe, and on which days?
Too few wipes of Tin & Blood are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 46 days 23 hours.
Lists and tags
What do the server tags on Tin & Blood mean?
These are the tags Tin & Blood publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Tin & Blood appear?
These Rust Server Trends lists include Tin & Blood: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto Tin & Blood?
To join, enter client.connect 2.84.252.145:35005 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.