Station XX-11905 · no signal
Dark_Ghost Test
Offline 2.82.186.229:28015 checked 1d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #11,905
- top 54%
- Last wipe
- 13d ago
- monthly schedule
- Next wipe
- 7d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 02:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Dark_Ghost Test?
The procedural map on Dark_Ghost Test is size 3,500 with seed 295700, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Dark_Ghost Test?
The name of Dark_Ghost Test gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Dark_Ghost Test?
Dark_Ghost Test is not responding at this moment and is offline, last seen 41 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. The busiest point in the last 48 hours came at 02:00 UTC, averaging 1 players.
How does Dark_Ghost Test rank against other Rust servers?
Over the last seven days, Dark_Ghost Test recorded enough player hours to reach #11,905 worldwide, placing it in the top 54% of all ranked servers.
Operator and location
How reliably does Dark_Ghost Test stay online?
No contact with Dark_Ghost Test right now, and the last recorded contact was 41 hours ago. Its reported uptime points to a restart about 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 2, or 1% of the time. On 14 October 2026 it was recorded for the first time by Rust Server Trends.
How well does Dark_Ghost Test perform under load?
Across the last 48 hours it averaged 73 server fps, with a floor of 53. Buildings, deployables and all the rest of the world's entities brought it to a high of 69,057. Its highest memory use was 1,720 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Dark_Ghost Test hosted?
Nothing about a region comes from Dark_Ghost Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 2.82.186.229:28015.
What build of Rust does Dark_Ghost Test use?
On Windows, Dark_Ghost Test runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does Dark_Ghost Test wipe, and on which days?
From the force wipe the next wipe of Dark_Ghost Test is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 13 days 21 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on Dark_Ghost Test mean?
Tags published by Dark_Ghost Test and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Dark_Ghost Test appear?
These Rust Server Trends lists include Dark_Ghost Test: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How to join
What steps get you onto Dark_Ghost Test?
Enter client.connect 2.82.186.229:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.