Rust Server TrendsSeismic network · station log
Recording Stations11,598 Players34,006 Active2,835 Wipes · 3 h69 48 h

Station XX-15967 · no signal

TEST SERVER

Offline 2.63.180.36:28015 checked 21d ago

Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,967
top 71%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15967 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct9 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 532 on average
222/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 327 on average
15/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 325 on average
18/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
130/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average
44/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
41/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on TEST SERVER?

TEST SERVER uses a procedural map, which the game generates.

Which settings and rules apply on TEST SERVER?

The name of TEST SERVER gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on TEST SERVER?

A reading taken now finds TEST SERVER offline; the most recent activity was 21 days 6 hours ago.

How does TEST SERVER rank against other Rust servers?

On player hours for the past week, TEST SERVER sits at #15,967, which puts it inside the top 71% of every ranked server.

Operator and location

How reliably does TEST SERVER stay online?

No contact with TEST SERVER right now, and the last recorded contact was 21 days 6 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 3 October 2026 is when Rust Server Trends first recorded it.

Where in the world is TEST SERVER hosted?

A region is not published by TEST SERVER. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 2.63.180.36:28015 is the address it uses.

What build of Rust does TEST SERVER use?

On Windows, TEST SERVER runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does TEST SERVER wipe, and on which days?

On record so far are too few of TEST SERVER's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 24 days 17 hours.

Server tags

What do the server tags on TEST SERVER mean?

The game's server browser reads the tags TEST SERVER publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TEST SERVER appear?

The Rust Server Trends lists that take in TEST SERVER are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to TEST SERVER?

Enter client.connect 2.63.180.36:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.