Rust Server TrendsSeismic network · station log
Recording Stations11,810 Players75,437 Active3,743 Wipes · 3 h107 48 h

Station XX-10616 · no signal

A Shockbyte Server

Offline 2.27.157.27:28015 checked 7d ago

Connect
Players now
2/ 150
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
2
peak 2
Rank
#10,616
top 48%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-10616 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
2of 150 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
573/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
364/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average
42/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
44/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average
119/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
136/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on A Shockbyte Server?

The map on A Shockbyte Server is procedural, produced by the game.

Which settings and rules apply on A Shockbyte Server?

No gather rate appears in the name of A Shockbyte Server. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on A Shockbyte Server right now?

A reading taken now finds A Shockbyte Server offline; the most recent activity was 7 days 3 hours ago. The seven-day average is 2 players, with a peak of 2.

How does A Shockbyte Server rank against other Rust servers?

Over the last seven days, A Shockbyte Server recorded enough player hours to reach #10,616 worldwide, placing it in the top 48% of all ranked servers.

Server details

How reliably does A Shockbyte Server stay online?

A Shockbyte Server is down at the moment; the last recorded contact was 7 days 3 hours ago. 0 of 144 hours in the last 6 full days were up time, 0% of the total. On 21 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is A Shockbyte Server hosted?

Nothing about a region comes from A Shockbyte Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 2.27.157.27:28015.

Which Rust version is A Shockbyte Server running?

On Linux, A Shockbyte Server runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does A Shockbyte Server run its wipes?

Too few wipes of A Shockbyte Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 7 days 5 hours.

Lists and tags

What do the server tags on A Shockbyte Server mean?

The game's server browser reads the tags A Shockbyte Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The server has 150 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does A Shockbyte Server appear?

The Rust Server Trends lists that take in A Shockbyte Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to A Shockbyte Server?

To join, enter client.connect 2.27.157.27:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players The server has 150 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.