Rust Server TrendsSeismic network · station log
Recording Stations11,617 Players35,785 Active2,874 Wipes · 3 h61 48 h

Station XX-11549 · recording

Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS

Online 199.87.210.122:28015 checked 5m ago

2x moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#11,549
top 52%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-11549 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Mon 21:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75104:0013:0022:0008:0017:0002:00Wiped Mon 26 Oct, 19:32 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
05010015020004:0013:0022:0008:0017:0002:00Wiped Mon 26 Oct, 19:32 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep30 Sep7 Oct15 Oct22 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 4.5

The first 48 hours of its last wipes

Sun 25 OctWed 14 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 19:32 UTC1d ago – – – – running 0
Sun 25 Oct, 15:00 UTC2d ago M0.0rising 1 – 1.2 days 0
Wed 14 Oct, 20:47 UTC13d ago M0.0steady 1 halved by day 8 10.8 days 1
Wed 14 Oct, 04:37 UTC13d ago M0.0rising 1 – 0.7 days 0
Sun 27 Sep, 09:02 UTC30d ago M0.5rising 3 halved by day 1 16.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 725 on average
276/ 350
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 543 on average
154/ 150
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 350 on average
150/ 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 324 on average
53/ 150
Magic Rust #18 — Vanilla 2x | Pyccкий EU · groups of 150+ · 2x · weekly · 323 on average
9/ 100
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 298 on average
78/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS?

The procedural map on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS is size 3,500 with seed 295700, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS?

Going by its name, Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS runs 2x gather. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS right now?

A reading taken now shows 0 players on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS, which has 50 slots. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 20:00 UTC, averaging 1 players.

How does Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS rank against other Rust servers?

On player hours for the past week, Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS sits at #11,549, which puts it inside the top 52% of every ranked server.

Server facts

How reliably does Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS stay online?

Right now, you can reach Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS. The uptime it reports puts its last restart about 6 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS perform under load?

The 48-hour average is 114 server fps; 81 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 74,629. Memory use peaked at 2,456 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS run from?

Nothing about a region comes from Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 199.87.210.122:28015.

What build of Rust does Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS use?

Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS?

1 players, on average, was the busiest crowd at its recent wipes. 25 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 4.5 it fell below half in the wipes where it didn't hold.

How often does Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS wipe, and on which days?

There is no next wipe to predict at Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 32 hours is how long the current world has been running.

Lists and tags

What do the server tags on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS mean?

These are the tags Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS appear?

The Rust Server Trends lists that take in Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS are: 2x Rust servers, listed live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.

Connecting

How do you connect to Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS?

You can connect by pressing F1 in Rust and typing client.connect 199.87.210.122:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://xhostfire.com is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.