Rust Server TrendsSeismic network · station log
Recording Stations11,854 Players99,188 Active3,861 Wipes · 3 h532 48 h

Station XX-15104 · no signal

WarmFreezer

Offline 199.60.101.180:28015 checked 45d ago

Connect
Players now
0/ 30
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,104
no region published
Last wipe
146d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15104 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 30 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average
270/ 325
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
331/ 425
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
856/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
51/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
924/ 1000
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 240 on average
759/ 800
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on WarmFreezer?

A procedural map runs on WarmFreezer, generated by the game.

Which settings and rules apply on WarmFreezer?

The name of WarmFreezer gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on WarmFreezer right now?

A reading taken now finds WarmFreezer offline; the most recent activity was 45 days 13 hours ago.

How does WarmFreezer rank against other Rust servers?

The last seven days of player hours place WarmFreezer at #15,104, in the top – of all ranked servers.

Server details

How reliably does WarmFreezer stay online?

WarmFreezer is down at the moment; the last recorded contact was 45 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is WarmFreezer hosted?

Nothing about a region comes from WarmFreezer. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 199.60.101.180:28015.

Which Rust version is WarmFreezer running?

On Windows, WarmFreezer runs Rust network protocol 2627 and build 153611. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does WarmFreezer run its wipes?

On record so far are too few of WarmFreezer's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 146 days 19 hours is how long the current world has been running.

Server tags

What do the server tags on WarmFreezer mean?

These are the tags WarmFreezer publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2627 (Protocol): Your game needs to be on protocol 2627 to join; cs153611 (Build): It runs game build 153611; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does WarmFreezer appear?

The Rust Server Trends lists that take in WarmFreezer are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto WarmFreezer?

Enter client.connect 199.60.101.180:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2627,gmrust,cs153611,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players 30 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2627
Protocol Your game needs to be on protocol 2627 to join.
cs153611
Build It runs game build 153611.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.