Station XX-13296 · no signal
Detroit: Irreparable Damage|NPCs|RaidableBases
Offline 198.73.57.77:28015 checked 16d ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,296
- top 61%
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 7d 3h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
- usual gap
- 13 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 4
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 18:16 UTC26d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sat 19 Sep, 19:25 UTC39d ago | M0.0▲rising | 1 | halved by day 4 | 13 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Detroit: Irreparable Damage|NPCs|RaidableBases?
Generated by the game, the map on Detroit: Irreparable Damage|NPCs|RaidableBases is procedural, size 4,000 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on Detroit: Irreparable Damage|NPCs|RaidableBases?
No gather rate appears in the name of Detroit: Irreparable Damage|NPCs|RaidableBases. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Detroit: Irreparable Damage|NPCs|RaidableBases right now?
A reading taken now finds Detroit: Irreparable Damage|NPCs|RaidableBases offline; the most recent activity was 16 days 17 hours ago.
How does Detroit: Irreparable Damage|NPCs|RaidableBases rank against other Rust servers?
Over the last seven days, Detroit: Irreparable Damage|NPCs|RaidableBases recorded enough player hours to reach #13,296 worldwide, placing it in the top 61% of all ranked servers.
Server details
How reliably does Detroit: Irreparable Damage|NPCs|RaidableBases stay online?
As recorded now, Detroit: Irreparable Damage|NPCs|RaidableBases is not reachable, the last contact having been 16 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does Detroit: Irreparable Damage|NPCs|RaidableBases run from?
Nothing about a region comes from Detroit: Irreparable Damage|NPCs|RaidableBases. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 198.73.57.77:28015 is the address it uses.
What build of Rust does Detroit: Irreparable Damage|NPCs|RaidableBases use?
Detroit: Irreparable Damage|NPCs|RaidableBases is running Rust network protocol 2634 and build 167584 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Detroit: Irreparable Damage|NPCs|RaidableBases?
The recent wipes averaged a busiest count of 1 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.
On what timetable does Detroit: Irreparable Damage|NPCs|RaidableBases run its wipes?
Once a month Detroit: Irreparable Damage|NPCs|RaidableBases wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 26 days 21 hours. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on Detroit: Irreparable Damage|NPCs|RaidableBases mean?
Tags published by Detroit: Irreparable Damage|NPCs|RaidableBases and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Detroit: Irreparable Damage|NPCs|RaidableBases appear?
The Rust Server Trends lists that take in Detroit: Irreparable Damage|NPCs|RaidableBases are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto Detroit: Irreparable Damage|NPCs|RaidableBases?
You can connect by pressing F1 in Rust and typing client.connect 198.73.57.77:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.