Rust Server TrendsSeismic network · station log
Recording Stations11,621 Players40,265 Active2,839 Wipes · 3 h129 48 h

Station XX-15097 · no signal

A Rust Staging Server

Offline 198.58.103.215:45006 checked 14d ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,097
top 70%
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15097 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 477 on average
55/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average
85/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average
186/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
5/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
242/ 300
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 258 on average
341/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on A Rust Staging Server?

Generated by the game, the map on A Rust Staging Server is procedural, size 3,000 with seed 1. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on A Rust Staging Server?

No gather rate appears in the name of A Rust Staging Server. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on A Rust Staging Server right now?

No players are recorded on A Rust Staging Server at this moment; it is offline, and the last sighting was 14 days 12 hours ago.

How does A Rust Staging Server rank against other Rust servers?

The last seven days of player hours place A Rust Staging Server at #15,097, in the top 70% of all ranked servers.

Operator and location

How reliably does A Rust Staging Server stay online?

No contact with A Rust Staging Server right now, and the last recorded contact was 14 days 12 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 15 October 2026 is when Rust Server Trends first recorded it.

Where in the world is A Rust Staging Server hosted?

Nothing about a region comes from A Rust Staging Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 198.58.103.215:45006.

What build of Rust does A Rust Staging Server use?

A Rust Staging Server is running Rust network protocol 2634 and build 167781 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does A Rust Staging Server run its wipes?

The rhythm of A Rust Staging Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 15 days 3 hours.

Server tags

What do the server tags on A Rust Staging Server mean?

Tags published by A Rust Staging Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does A Rust Staging Server appear?

The Rust Server Trends lists that take in A Rust Staging Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto A Rust Staging Server?

You can connect by pressing F1 in Rust and typing client.connect 198.58.103.215:45006 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.