Station XX-5924 · recording
Andy's Server
Online 198.244.225.63:22648 checked 11m ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,924
- top 27%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 21:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 10:53 UTC7d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Andy's Server?
Andy's Server runs a procedural map of size 4,000 with seed 847291650, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Andy's Server?
The name of Andy's Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.
Player counts
How many players are recorded on Andy's Server right now?
0 of the 5 slots on Andy's Server are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 19:00 UTC, averaging 1 players.
How does Andy's Server rank against other Rust servers?
Over the last seven days, Andy's Server recorded enough player hours to reach #5,924 worldwide, placing it in the top 27% of all ranked servers.
Server details
How reliably does Andy's Server stay online?
Right now, you can reach Andy's Server. The uptime it reports puts its last restart about 2 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 157, or 93% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Andy's Server hold a steady tick rate?
Its average server fps over the last 48 hours was 109, and it never dropped below 69. The world held up to 92,562 entities at its peak, buildings and deployables included. Its highest memory use was 4,094 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Andy's Server hosted?
A region is not published by Andy's Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 198.244.225.63:22648.
Which Rust version is Andy's Server running?
On Linux, Andy's Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Andy's Server?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe.
How often does Andy's Server wipe, and on which days?
Too few wipes of Andy's Server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 days 1 hours is how long the current world has been running.
Server tags
What do the server tags on Andy's Server mean?
These are the tags Andy's Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Andy's Server appear?
These Rust Server Trends lists include Andy's Server: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to Andy's Server?
Enter client.connect 198.244.225.63:22648 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://meatspin.com is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.