Rust Server TrendsSeismic network · station log
Recording Stations11,721 Players61,329 Active3,285 Wipes · 3 h177 48 h

Station XX-13812 · recording

Apex Syndicate | 3x | No Offline Raid

Online 198.12.73.179:28015 checked 9m ago

3x moddedoxide
Connect
Players now
0/ 150
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#13,812
top 62%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13812 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 150 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.7 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 07:24 UTC27d ago M0.0steady 0 – running 0
Wed 30 Sep, 14:54 UTC29d ago M0.3rising 2 – 1.7 days 0
Thu 24 Sep, 22:07 UTC35d ago M0.0steady 0 – 5.7 days 0
Thu 17 Sep, 22:07 UTC42d ago M0.0steady 0 – 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 3x | No BPs | Mondays EU · groups of 16+ · 3x · weekly · 390 on average
217/ 250
Vital Rust - EU Mondays | 3x | No BPs EU · groups of 14+ · 3x · weekly · 183 on average
134/ 150
HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 130 on average
240/ 245
HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 121 on average
40/ 100
FLAME RUST #1 [ NOLIMIT | x3 | MAGIC ] WIPE 27.10 groups of 30+ · 3x · weekly · 118 on average
16/ 350
AceRust.com 3x Solo/Duo|LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 104 on average
365/ 400
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Apex Syndicate | 3x | No Offline Raid?

Apex Syndicate | 3x | No Offline Raid runs a procedural map of size 3,000 with seed 17762077, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Apex Syndicate | 3x | No Offline Raid?

Its name points to a gather rate of 3x on Apex Syndicate | 3x | No Offline Raid. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Apex Syndicate | 3x | No Offline Raid right now?

A reading taken now shows 0 players on Apex Syndicate | 3x | No Offline Raid, which has 150 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Apex Syndicate | 3x | No Offline Raid rank against other Rust servers?

The last seven days of player hours place Apex Syndicate | 3x | No Offline Raid at #13,812, in the top 62% of all ranked servers.

Server details

How reliably does Apex Syndicate | 3x | No Offline Raid stay online?

As recorded now, Apex Syndicate | 3x | No Offline Raid is running. The uptime it reports puts its last restart about 6 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 143, or 85% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Apex Syndicate | 3x | No Offline Raid hold a steady tick rate?

Its average server fps over the last 48 hours was 57, and it never dropped below 33. At its highest, it carried 48,512 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,131 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Apex Syndicate | 3x | No Offline Raid hosted?

No region is published by Apex Syndicate | 3x | No Offline Raid. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 198.12.73.179:28015.

Which Rust version is Apex Syndicate | 3x | No Offline Raid running?

Apex Syndicate | 3x | No Offline Raid is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Apex Syndicate | 3x | No Offline Raid?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.

How often does Apex Syndicate | 3x | No Offline Raid wipe, and on which days?

No next wipe can be predicted for Apex Syndicate | 3x | No Offline Raid, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days 17 hours is how long the current world has been running.

Server tags

What do the server tags on Apex Syndicate | 3x | No Offline Raid mean?

Tags published by Apex Syndicate | 3x | No Offline Raid and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp150 (Max players): The server has 150 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Apex Syndicate | 3x | No Offline Raid appear?

These Rust Server Trends lists include Apex Syndicate | 3x | No Offline Raid: 3x Rust servers, by live population and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.

Connecting

What steps get you onto Apex Syndicate | 3x | No Offline Raid?

To join, enter client.connect 198.12.73.179:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp150
Max players The server has 150 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.