Station GE-11484 · no signal
213 Test
Offline 195.93.149.246:28015 checked 11d ago
- Players now
- 2/ 10
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #11,484
- top 53%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.3 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 15:17 UTC12d ago | M0.0▲rising | 2 | – | running | 1 | |
| Thu 15 Oct, 07:37 UTC13d ago | M0.0▲rising | 2 | – | 1.3 days | 1 | |
| Wed 14 Oct, 13:44 UTC14d ago | M0.3▲rising | 2 | – | 0.7 days | 0 | |
| Tue 13 Oct, 22:57 UTC14d ago | M0.3▲rising | 2 | – | 0.6 days | 0 | |
| Mon 12 Oct, 09:23 UTC16d ago | M0.3▲rising | 2 | – | 1.6 days | 0 | |
| Wed 7 Oct, 19:12 UTC21d ago | M0.0▲rising | 1 | – | 4.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on 213 Test?
The map on 213 Test is procedural, produced by the game.
Which settings and rules apply on 213 Test?
You will find no gather rate in the name of 213 Test. It gives no group limit in its listing. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.
Live population
How many players are recorded on 213 Test right now?
A reading taken now finds 213 Test offline; the most recent activity was 11 days 13 hours ago.
How does 213 Test rank against other Rust servers?
On player hours for the past week, 213 Test sits at #11,484, which puts it inside the top 53% of every ranked server.
Server facts
How reliably does 213 Test stay online?
No contact with 213 Test right now, and the last recorded contact was 11 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 7 October 2026 is when Rust Server Trends first recorded it.
Where in the world is 213 Test hosted?
Its region code is ger, and 213 Test publishes no region. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 195.93.149.246:28015 is the address it uses.
What build of Rust does 213 Test use?
On Windows, 213 Test runs Rust network protocol 2556 and build 104071. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on 213 Test?
The recent wipes averaged a busiest count of 2 players. 2 hours after the latest wipe, the crowd peaked.
How often does 213 Test wipe, and on which days?
No next wipe can be predicted for 213 Test, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 12 days 7 hours.
Server tags
What do the server tags on 213 Test mean?
These are the tags 213 Test publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; v2556 (Protocol): Game protocol 2556: to join, your game must match this version; cs104071 (Build): Game build: 104071; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rger (Region code): You'll see it listed with the region code ger. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does 213 Test appear?
These Rust Server Trends lists include 213 Test: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
Join the server
How do you connect to 213 Test?
You can connect by pressing F1 in Rust and typing client.connect 195.93.149.246:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.