Station XX-15212 · no signal
UntilDawn Compatibility TEST
Offline 195.78.247.121:28115 checked 15d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,212
- top 70%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on UntilDawn Compatibility TEST?
UntilDawn Compatibility TEST uses a procedural map, which the game generates.
Which settings and rules apply on UntilDawn Compatibility TEST?
The name of UntilDawn Compatibility TEST gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is off: VAC, from Valve.
Live population
What is the current population on UntilDawn Compatibility TEST?
A reading taken now finds UntilDawn Compatibility TEST offline; the most recent activity was 15 days 15 hours ago.
How does UntilDawn Compatibility TEST rank against other Rust servers?
Over the last seven days, UntilDawn Compatibility TEST recorded enough player hours to reach #15,212 worldwide, placing it in the top 70% of all ranked servers.
Server facts
How reliably does UntilDawn Compatibility TEST stay online?
As recorded now, UntilDawn Compatibility TEST is not reachable, the last contact having been 15 days 15 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 10 October 2026 is when Rust Server Trends first recorded it.
Which region does UntilDawn Compatibility TEST run from?
Nothing about a region comes from UntilDawn Compatibility TEST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 195.78.247.121:28115 is the address it uses.
Which Rust version is UntilDawn Compatibility TEST running?
On Windows, UntilDawn Compatibility TEST runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does UntilDawn Compatibility TEST wipe, and on which days?
The rhythm of UntilDawn Compatibility TEST cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 19 days 10 hours is how long the current world has been running.
Lists and tags
What do the server tags on UntilDawn Compatibility TEST mean?
These are the tags UntilDawn Compatibility TEST publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does UntilDawn Compatibility TEST appear?
You will find UntilDawn Compatibility TEST on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto UntilDawn Compatibility TEST?
To join, enter client.connect 195.78.247.121:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.