Rust Server TrendsSeismic network · station log
Recording Stations11,672 Players47,205 Active2,988 Wipes · 3 h97 48 h

Station XX-13227 · no signal

NickelRichest

Offline 195.250.202.103:28015 checked 38d ago

Connect
Players now
1/ 7
14% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,227
top 58%
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13227 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 7 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 486 on average
46/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average
78/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
256/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
11/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
313/ 375
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average
267/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on NickelRichest?

A procedural map runs on NickelRichest, generated by the game.

Which settings and rules apply on NickelRichest?

No gather rate appears in the name of NickelRichest. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on NickelRichest?

No players are recorded on NickelRichest at this moment; it is offline, and the last sighting was 38 days 8 hours ago.

How does NickelRichest rank against other Rust servers?

The last seven days of player hours place NickelRichest at #13,227, in the top 58% of all ranked servers.

Server facts

How reliably does NickelRichest stay online?

No contact with NickelRichest right now, and the last recorded contact was 38 days 8 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 21 September 2026.

Which region does NickelRichest run from?

A region is not published by NickelRichest. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 195.250.202.103:28015.

Which Rust version is NickelRichest running?

On Windows, NickelRichest runs Rust network protocol 2633 and build 165118. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does NickelRichest wipe, and on which days?

Too few wipes of NickelRichest are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 38 days 9 hours.

Tags

What do the server tags on NickelRichest mean?

The game's server browser reads the tags NickelRichest publishes: gmrust (Game mode): The game mode is standard Rust survival; mp7 (Max players): Slots: 7; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165118 (Build): Game build: 165118; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does NickelRichest appear?

These Rust Server Trends lists include NickelRichest: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to NickelRichest?

Enter client.connect 195.250.202.103:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp7,ptrak,$r?,v2633,gmrust,cs165118,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp7
Max players Slots: 7.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs165118
Build Game build: 165118.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.