Station XX-4794 · recording
WeelRust DEV | Test Server
Online 195.209.211.18:28015 checked 13m ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #4,794
- top 22%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Tue 16:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers, and #251 of the duo servers (top 60%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on WeelRust DEV | Test Server?
Generated by the game, the map on WeelRust DEV | Test Server is procedural, size 3,000 with seed 12345. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on WeelRust DEV | Test Server?
No gather rate appears in the name of WeelRust DEV | Test Server. 2 players is the most a group can hold (duo). In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on WeelRust DEV | Test Server?
At this moment, WeelRust DEV | Test Server records 0 players across 5 slots. Across seven days this server recorded an average of 0 players and a peak of 3. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 2 players.
How does WeelRust DEV | Test Server rank against other Rust servers?
Over the last seven days, WeelRust DEV | Test Server recorded enough player hours to reach #4,794 worldwide, placing it in the top 22% of all ranked servers. The ranking for duo puts it at #251.
Operator and location
How reliably does WeelRust DEV | Test Server stay online?
WeelRust DEV | Test Server is up at the moment. Its reported uptime points to a restart about 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 18 October 2026.
How well does WeelRust DEV | Test Server perform under load?
The 48-hour average is 107 server fps; 72 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 47,090. Its highest memory use was 2,857 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does WeelRust DEV | Test Server run from?
No region is published by WeelRust DEV | Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 195.209.211.18:28015.
Which Rust version is WeelRust DEV | Test Server running?
Rust network protocol 2635 and build 168909 on Linux is what WeelRust DEV | Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does WeelRust DEV | Test Server run its wipes?
The rhythm of WeelRust DEV | Test Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 10 days 18 hours.
Server tags
What do the server tags on WeelRust DEV | Test Server mean?
These are the tags WeelRust DEV | Test Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slots: 5; ts2 (Group limit): Each team can hold up to 2; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does WeelRust DEV | Test Server appear?
You will find WeelRust DEV | Test Server on the following Rust Server Trends lists: Duo Rust servers, group limit 2 and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 2 weeks.
Join the server
How do you connect to WeelRust DEV | Test Server?
Enter client.connect 195.209.211.18:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.