Station XX-12835 · no signal
RustDMA Local Test Server
Offline 195.160.184.66:28015 checked 45d ago
- Players now
- 1/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,835
- no region published
- Last wipe
- 46d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RustDMA Local Test Server?
The map on RustDMA Local Test Server is procedural, produced by the game.
Which settings and rules apply on RustDMA Local Test Server?
You will find no gather rate in the name of RustDMA Local Test Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched off.
Population
How many players are recorded on RustDMA Local Test Server right now?
No players are recorded on RustDMA Local Test Server at this moment; it is offline, and the last sighting was 45 days 2 hours ago.
How does RustDMA Local Test Server rank against other Rust servers?
On player hours for the past week, RustDMA Local Test Server sits at #12,835, which puts it inside the top – of every ranked server.
Server details
How reliably does RustDMA Local Test Server stay online?
As recorded now, RustDMA Local Test Server is not reachable, the last contact having been 45 days 2 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does RustDMA Local Test Server run from?
A region is not published by RustDMA Local Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 195.160.184.66:28015 is the address it uses.
Which Rust version is RustDMA Local Test Server running?
Rust network protocol 2633 and build 163794 on Windows is what RustDMA Local Test Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does RustDMA Local Test Server run its wipes?
The rhythm of RustDMA Local Test Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 46 days 7 hours is how long the current world has been running.
Server tags
What do the server tags on RustDMA Local Test Server mean?
These are the tags RustDMA Local Test Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RustDMA Local Test Server appear?
These Rust Server Trends lists include RustDMA Local Test Server: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to RustDMA Local Test Server?
To join, enter client.connect 195.160.184.66:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.