Rust Server TrendsSeismic network · station log
Recording Stations11,897 Players90,661 Active4,035 Wipes · 3 h162 48 h

Station XX-5256 · recording

[RU] RAMBA Server Rust #1

Online 195.138.232.82:28015 checked 12m ago

moddedcarbon
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,256
top 24%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-5256 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123420:0004:0012:0020:0004:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020020:0004:0012:0020:0004:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct7 Oct14 Oct20 Oct27 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 18:32 UTC24d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average
178/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
32/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average
159/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
55/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average
30/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [RU] RAMBA Server Rust #1?

Generated by the game, the map on [RU] RAMBA Server Rust #1 is procedural, size 3,000 with seed 1019002481. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [RU] RAMBA Server Rust #1?

You will find no gather rate in the name of [RU] RAMBA Server Rust #1. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on [RU] RAMBA Server Rust #1 right now?

At this moment, [RU] RAMBA Server Rust #1 records 0 players across 200 slots. The seven-day average is 0 players, with a peak of 2.

How does [RU] RAMBA Server Rust #1 rank against other Rust servers?

Over the last seven days, [RU] RAMBA Server Rust #1 recorded enough player hours to reach #5,256 worldwide, placing it in the top 24% of all ranked servers.

Server details

How reliably does [RU] RAMBA Server Rust #1 stay online?

Right now, you can reach [RU] RAMBA Server Rust #1. Its reported uptime points to a restart about 2 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 24 September 2026.

How well does [RU] RAMBA Server Rust #1 perform under load?

The 48-hour average is 129 server fps; 70 is the lowest observed. At its highest, it carried 49,604 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,821 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [RU] RAMBA Server Rust #1 hosted?

The name of [RU] RAMBA Server Rust #1 points to Europe, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 195.138.232.82:28015.

What build of Rust does [RU] RAMBA Server Rust #1 use?

Rust network protocol 2635 and build 168909 on Linux is what [RU] RAMBA Server Rust #1 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on [RU] RAMBA Server Rust #1?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does [RU] RAMBA Server Rust #1 run its wipes?

The rhythm of [RU] RAMBA Server Rust #1 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 24 days 1 hours.

Server tags

What do the server tags on [RU] RAMBA Server Rust #1 mean?

The game's server browser reads the tags [RU] RAMBA Server Rust #1 publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp200 (Max players): The server has 200 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [RU] RAMBA Server Rust #1 appear?

You will find [RU] RAMBA Server Rust #1 on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

How do you connect to [RU] RAMBA Server Rust #1?

Enter client.connect 195.138.232.82:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp200
Max players The server has 200 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.