Station XX-15948 · no signal
[RU] KEY Main SERVER
Offline 195.110.6.11:28015 checked 26d ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,948
- top 70%
- Last wipe
- 54d ago
- weekly schedule
- Next wipe
- 1d 5h
- Fri 30 Oct, 21:52 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 21:52 UTC, in 1d 5h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [RU] KEY Main SERVER?
[RU] KEY Main SERVER runs a procedural map of size 3,500 with seed 12345, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [RU] KEY Main SERVER?
The name of [RU] KEY Main SERVER gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on [RU] KEY Main SERVER?
[RU] KEY Main SERVER is not responding at this moment and is offline, last seen 26 days 19 hours ago.
How does [RU] KEY Main SERVER rank against other Rust servers?
The last seven days of player hours place [RU] KEY Main SERVER at #15,948, in the top 70% of all ranked servers.
Server details
How reliably does [RU] KEY Main SERVER stay online?
No contact with [RU] KEY Main SERVER right now, and the last recorded contact was 26 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is [RU] KEY Main SERVER hosted?
The name of [RU] KEY Main SERVER points to Europe, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 195.110.6.11:28015.
Which Rust version is [RU] KEY Main SERVER running?
On Linux, [RU] KEY Main SERVER runs Rust network protocol 2633 and build 163207. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does [RU] KEY Main SERVER run its wipes?
From weekly: 7 days after its last wipe the next wipe of [RU] KEY Main SERVER is estimated. The date of its next wipe is Friday 30 October at 21:52 UTC. The present world dates from 54 days 18 hours. The tags it publishes carry a weekly wipe schedule.
Lists and tags
What do the server tags on [RU] KEY Main SERVER mean?
These are the tags [RU] KEY Main SERVER publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): 500 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [RU] KEY Main SERVER appear?
You will find [RU] KEY Main SERVER on the following Rust Server Trends lists: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly.
Join the server
How do you connect to [RU] KEY Main SERVER?
You can connect by pressing F1 in Rust and typing client.connect 195.110.6.11:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.