Station UK-4691 · recording
Server hosted by Physgun.com
Online NA · uk1 194.69.160.15:28099 checked 10m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #4,691
- top 21% · #801 in NA
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Wed 19:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers, top 43% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.1 daysbetween real wipes
- on rhythm
- 40%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 33%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 17 Oct, 03:07 UTC12d ago | M0.5▲rising | 3 | – | running | 0 | |
| Mon 12 Oct, 22:30 UTC16d ago | M0.3▲rising | 2 | held half | 4.2 days | 0 | |
| Fri 2 Oct, 06:10 UTC27d ago | M0.7▲rising | 5 | halved by day 3 | 10.7 days | 0 | |
| Thu 1 Oct, 15:51 UTC27d ago | M0.0▲rising | 1 | – | 0.6 days | 0 | |
| Sun 27 Sep, 14:33 UTC31d ago | M0.0▲rising | 1 | halved by day 1 | 4.1 days | 0 | |
| Sat 26 Sep, 20:53 UTC32d ago | M0.0▲rising | 2 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Server hosted by Physgun.com?
Generated by the game, the map on Server hosted by Physgun.com is procedural, size 1,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on Server hosted by Physgun.com?
The name of Server hosted by Physgun.com gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Server hosted by Physgun.com right now?
A reading taken now shows 0 players on Server hosted by Physgun.com, which has 100 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 1 players.
How does Server hosted by Physgun.com rank against other Rust servers?
The last seven days of player hours place Server hosted by Physgun.com at #4,691, in the top 21% of all ranked servers and #801 in North America.
Server details
How reliably does Server hosted by Physgun.com stay online?
Right now, you can reach Server hosted by Physgun.com. Its reported uptime points to a restart about 16 hours ago. 164 of 168 hours in the last 7 full days were up time, 98% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Server hosted by Physgun.com perform under load?
The 48-hour average is 60 server fps; 60 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 504. Memory use peaked at 1,599 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Server hosted by Physgun.com hosted?
The NA tag puts Server hosted by Physgun.com in North America, and the region code it publishes is uk1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 194.69.160.15:28099 is the address it uses.
Which Rust version is Server hosted by Physgun.com running?
On Linux, Server hosted by Physgun.com runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Server hosted by Physgun.com?
3 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 33% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.
On what timetable does Server hosted by Physgun.com run its wipes?
No next wipe can be predicted for Server hosted by Physgun.com, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 12 days 9 hours.
Tags
What do the server tags on Server hosted by Physgun.com mean?
Tags published by Server hosted by Physgun.com and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $ruk1 (Region code): You'll see it listed with the region code uk1; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Server hosted by Physgun.com appear?
The Rust Server Trends lists that take in Server hosted by Physgun.com are: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Server hosted by Physgun.com?
You can connect by pressing F1 in Rust and typing client.connect 194.69.160.15:28099 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.