Rust Server TrendsSeismic network · station log
Recording Stations11,776 Players67,745 Active3,535 Wipes · 3 h197 48 h

Station UK-4691 · recording

Server hosted by Physgun.com

Online NA · uk1 194.69.160.15:28099 checked 10m ago

vanillamoddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 2
Rank
#4,691
top 21% · #801 in NA
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station UK-4691 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Wed 19:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers, top 43% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.1 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
33%else halves by day 2

The first 48 hours of its last wipes

Sat 17 OctMon 12 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 17 Oct, 03:07 UTC12d ago M0.5rising 3 – running 0
Mon 12 Oct, 22:30 UTC16d ago M0.3rising 2 held half 4.2 days 0
Fri 2 Oct, 06:10 UTC27d ago M0.7rising 5 halved by day 3 10.7 days 0
Thu 1 Oct, 15:51 UTC27d ago M0.0rising 1 – 0.6 days 0
Sun 27 Sep, 14:33 UTC31d ago M0.0rising 1 halved by day 1 4.1 days 0
Sat 26 Sep, 20:53 UTC32d ago M0.0rising 2 – 0.7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average
14/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average
6/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average
2/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
6/ 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average
2/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
1/ 90
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Server hosted by Physgun.com?

Generated by the game, the map on Server hosted by Physgun.com is procedural, size 1,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.

Which settings and rules apply on Server hosted by Physgun.com?

The name of Server hosted by Physgun.com gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Server hosted by Physgun.com right now?

A reading taken now shows 0 players on Server hosted by Physgun.com, which has 100 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 1 players.

How does Server hosted by Physgun.com rank against other Rust servers?

The last seven days of player hours place Server hosted by Physgun.com at #4,691, in the top 21% of all ranked servers and #801 in North America.

Server details

How reliably does Server hosted by Physgun.com stay online?

Right now, you can reach Server hosted by Physgun.com. Its reported uptime points to a restart about 16 hours ago. 164 of 168 hours in the last 7 full days were up time, 98% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Server hosted by Physgun.com perform under load?

The 48-hour average is 60 server fps; 60 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 504. Memory use peaked at 1,599 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Server hosted by Physgun.com hosted?

The NA tag puts Server hosted by Physgun.com in North America, and the region code it publishes is uk1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 194.69.160.15:28099 is the address it uses.

Which Rust version is Server hosted by Physgun.com running?

On Linux, Server hosted by Physgun.com runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Server hosted by Physgun.com?

3 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 33% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

On what timetable does Server hosted by Physgun.com run its wipes?

No next wipe can be predicted for Server hosted by Physgun.com, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 12 days 9 hours.

Tags

What do the server tags on Server hosted by Physgun.com mean?

Tags published by Server hosted by Physgun.com and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $ruk1 (Region code): You'll see it listed with the region code uk1; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Server hosted by Physgun.com appear?

The Rust Server Trends lists that take in Server hosted by Physgun.com are: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to Server hosted by Physgun.com?

You can connect by pressing F1 in Rust and typing client.connect 194.69.160.15:28099 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$ruk1
Region code You'll see it listed with the region code uk1.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.