Rust Server TrendsSeismic network · station log
Recording Stations11,808 Players76,491 Active3,745 Wipes · 3 h114 48 h

Station UK-10357 · recording

Bardolph Sigma Server

Online NA · uk1 194.69.160.15:28095 checked 9m ago

vanillamoddedoxide
Connect
Players now
2/ 1
200% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#10,357
top 47% · #1293 in NA
Last wipe
17d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station UK-10357 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 1 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 10:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5221:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 47% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.4 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 12 Oct, 20:56 UTC16d ago M0.0steady 2 – running 2
Sun 11 Oct, 01:47 UTC17d ago M0.3rising 2 – 1.8 days 0
Tue 6 Oct, 16:00 UTC22d ago M0.0steady 0 – 4.4 days 0
Sat 19 Sep, 07:14 UTC39d ago M0.0rising 1 halved by day 1 17.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 40 on average
34/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 28 on average
27/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
9/ 100
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average
12/ 175
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
21/ 150
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
11/ 90
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Bardolph Sigma Server?

Bardolph Sigma Server runs a procedural map of size 4,096 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on Bardolph Sigma Server?

You will find no gather rate in the name of Bardolph Sigma Server. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched off.

Player counts

What is the current population on Bardolph Sigma Server?

At this moment, Bardolph Sigma Server records 2 players across 1 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 10:00 UTC, averaging 1 players.

How does Bardolph Sigma Server rank against other Rust servers?

The last seven days of player hours place Bardolph Sigma Server at #10,357, in the top 47% of all ranked servers and #1,293 in North America.

Operator and location

How reliably does Bardolph Sigma Server stay online?

Bardolph Sigma Server is up at the moment. Going by the uptime figure it reports, it restarted about 5 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Bardolph Sigma Server perform under load?

Its average server fps over the last 48 hours was 46, and it never dropped below 34. Buildings, deployables and all the rest of the world's entities brought it to a high of 59,438. Its highest memory use was 3,902 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Bardolph Sigma Server run from?

The NA tag puts Bardolph Sigma Server in North America, and the region code it publishes is uk1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 194.69.160.15:28095.

What build of Rust does Bardolph Sigma Server use?

Bardolph Sigma Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Bardolph Sigma Server?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

On what timetable does Bardolph Sigma Server run its wipes?

No next wipe can be predicted for Bardolph Sigma Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 17 days 19 hours.

Server tags

What do the server tags on Bardolph Sigma Server mean?

Tags published by Bardolph Sigma Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $ruk1 (Region code): The region code for this server is uk1; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Bardolph Sigma Server appear?

The Rust Server Trends lists that take in Bardolph Sigma Server are: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to Bardolph Sigma Server?

You can connect by pressing F1 in Rust and typing client.connect 194.69.160.15:28095 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. Expect a queue, as it is full right now.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$ruk1
Region code The region code for this server is uk1.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.