Rust Server TrendsSeismic network · station log
Recording Stations11,846 Players84,816 Active3,802 Wipes · 3 h288 48 h

Station UK-6668 · no signal

rust development server

Offline NA · uk1 194.69.160.15:28075 checked 2h ago

vanillamoddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#6,668
top 30% · #1048 in NA
Last wipe
21d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station UK-6668 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123416:0001:0009:0019:0003:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608016:0001:0009:0019:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 06:40 UTC21d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average
15/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average
12/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average
1/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
6/ 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average
5/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
3/ 90
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on rust development server?

The procedural map on rust development server is size 2,000 with seed 1234567, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on rust development server?

No gather rate appears in the name of rust development server. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is off: VAC, from Valve.

Player counts

What is the current population on rust development server?

No players are recorded on rust development server at this moment; it is offline, and the last sighting was 2 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.

How does rust development server rank against other Rust servers?

The last seven days of player hours place rust development server at #6,668, in the top 30% of all ranked servers and #1,048 in North America.

Operator and location

How reliably does rust development server stay online?

As recorded now, rust development server is not reachable, the last contact having been 2 hours ago. The uptime it reports puts its last restart about 3 days 9 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does rust development server perform under load?

Across the last 48 hours it averaged 60 server fps, with a floor of 60. The world held up to 16,513 entities at its peak, buildings and deployables included. It reached a ceiling of 1,359 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does rust development server run from?

Its region code is uk1, and rust development server lists itself in North America with the NA tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 194.69.160.15:28075 is the address it uses.

Which Rust version is rust development server running?

Rust network protocol 2635 and build 168909 on Linux is what rust development server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on rust development server?

The recent wipes averaged a busiest count of 1 players. 13 hours into the latest wipe, the crowd reached its peak.

How often does rust development server wipe, and on which days?

On record so far are too few of rust development server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 21 days 8 hours.

Tags

What do the server tags on rust development server mean?

Tags published by rust development server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $ruk1 (Region code): The region code for this server is uk1; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does rust development server appear?

The Rust Server Trends lists that take in rust development server are: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to rust development server?

You can connect by pressing F1 in Rust and typing client.connect 194.69.160.15:28075 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$ruk1
Region code The region code for this server is uk1.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.