Station UK-15324 · no signal
Server
Offline NA · uk1 194.69.160.15:28059 checked 11d ago
- Players now
- 0/ 60
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,324
- top 70% · #1561 in NA
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 60 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 12:38 UTC25d ago | M0.0■steady | 1 | – | running | 1 | |
| Sat 3 Oct, 20:31 UTC25d ago | M0.0■steady | 1 | – | 0.7 days | 1 | |
| Thu 1 Oct, 18:23 UTC FW27d ago | M0.0■steady | 1 | held half | 2.1 days | 1 | |
| Sun 27 Sep, 11:33 UTC32d ago | M0.0▲rising | 1 | held half | 4.3 days | 0 | |
| Sat 26 Sep, 10:32 UTC33d ago | M0.0■steady | 1 | – | 1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Server?
Server runs a procedural map of size 4,250 with seed 479521753, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Server?
The name of Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Server?
Server is not responding at this moment and is offline, last seen 11 days 1 hours ago.
How does Server rank against other Rust servers?
For player hours across the last seven days, Server takes #15,324 overall and #1,561 in North America, inside the top 70% of all ranked servers.
Server facts
How reliably does Server stay online?
Server is down at the moment; the last recorded contact was 11 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 18 September 2026 is when Rust Server Trends first recorded it.
Which region does Server run from?
Its region code is uk1, and Server lists itself in North America with the NA tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 194.69.160.15:28059.
Which Rust version is Server running?
Rust network protocol 2634 and build 166652 on Linux is what Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Server?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
How often does Server wipe, and on which days?
There is no next wipe to predict at Server, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 24 days 23 hours is how long the current world has been running.
Lists and tags
What do the server tags on Server mean?
Tags published by Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp60 (Max players): 60 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Server appear?
The Rust Server Trends lists that take in Server are: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto Server?
Enter client.connect 194.69.160.15:28059 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.