Station UK-15262 · recording
Xeo
Online 194.69.160.15:28031 checked 9m ago
- Players now
- 0/ ?
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,262
- top 69%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 18:05 UTC8d ago | M0.0■steady | 0 | – | running | 0 | |
| Thu 1 Oct, 11:23 UTC28d ago | M0.0▲rising | 1+1 queue | halved by day 1 | 20.3 days | 0 | |
| Thu 24 Sep, 15:06 UTC35d ago | M0.0▲rising | 1 | halved by day 3 | 6.8 days | 0 | |
| Wed 23 Sep, 23:38 UTC36d ago | M0.0▲rising | 1 | – | 0.6 days | 0 | |
| Wed 23 Sep, 11:14 UTC36d ago | M0.0▲rising | 1 | – | 0.5 days | 0 | |
| Thu 17 Sep, 11:38 UTC42d ago | M0.0▲rising | 1 | halved by day 1 | 6 days | 0 | |
| Wed 16 Sep, 13:21 UTC43d ago | M0.0▲rising | 1 | – | 0.9 days | 0 | |
| Tue 15 Sep, 13:40 UTC44d ago | M0.0▲rising | 1 | – | 1 days | 0 | |
| Mon 14 Sep, 07:05 UTC45d ago | M0.0▲rising | 1 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Xeo?
Generated by the game, the map on Xeo is procedural, size 4,750 with seed 62131. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Xeo?
The name of Xeo gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Xeo right now?
The player count on Xeo stands at 0 right now. Averaged across the last seven days, the population was 0 players.
How does Xeo rank against other Rust servers?
The last seven days of player hours place Xeo at #15,262, in the top 69% of all ranked servers.
Operator and location
How reliably does Xeo stay online?
As recorded now, Xeo is running. Going by the uptime figure it reports, it restarted about 3 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 143, or 85% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Xeo perform under load?
The 48-hour average is 21 server fps; 21 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 131,000. Memory use peaked at 3,440 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Xeo hosted?
No region is published by Xeo, whose region code is uk1. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 194.69.160.15:28031.
Which Rust version is Xeo running?
On Linux, Xeo runs Rust network protocol 2635 and build 169205. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Xeo?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
On what timetable does Xeo run its wipes?
No next wipe can be predicted for Xeo, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 8 days 6 hours.
Tags
What do the server tags on Xeo mean?
These are the tags Xeo publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs169205 (Build): The game build is 169205; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $ruk1 (Region code): Region code: uk1. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Xeo appear?
These Rust Server Trends lists include Xeo: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Xeo?
To join, enter client.connect 194.69.160.15:28031 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.