Rust Server TrendsSeismic network · station log
Recording Stations11,725 Players63,058 Active3,296 Wipes · 3 h188 48 h

Station UK-15262 · recording

Xeo

Online 194.69.160.15:28031 checked 9m ago

Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,262
top 69%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station UK-15262 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 18:05 UTC8d ago M0.0steady 0 – running 0
Thu 1 Oct, 11:23 UTC28d ago M0.0rising 1+1 queue halved by day 1 20.3 days 0
Thu 24 Sep, 15:06 UTC35d ago M0.0rising 1 halved by day 3 6.8 days 0
Wed 23 Sep, 23:38 UTC36d ago M0.0rising 1 – 0.6 days 0
Wed 23 Sep, 11:14 UTC36d ago M0.0rising 1 – 0.5 days 0
Thu 17 Sep, 11:38 UTC42d ago M0.0rising 1 halved by day 1 6 days 0
Wed 16 Sep, 13:21 UTC43d ago M0.0rising 1 – 0.9 days 0
Tue 15 Sep, 13:40 UTC44d ago M0.0rising 1 – 1 days 0
Mon 14 Sep, 07:05 UTC45d ago M0.0rising 1 – 1.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 495 on average
99/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
125/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
444/ 575
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
25/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
520/ 650
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
426/ 525
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Xeo?

Generated by the game, the map on Xeo is procedural, size 4,750 with seed 62131. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Xeo?

The name of Xeo gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Xeo right now?

The player count on Xeo stands at 0 right now. Averaged across the last seven days, the population was 0 players.

How does Xeo rank against other Rust servers?

The last seven days of player hours place Xeo at #15,262, in the top 69% of all ranked servers.

Operator and location

How reliably does Xeo stay online?

As recorded now, Xeo is running. Going by the uptime figure it reports, it restarted about 3 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 143, or 85% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Xeo perform under load?

The 48-hour average is 21 server fps; 21 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 131,000. Memory use peaked at 3,440 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Xeo hosted?

No region is published by Xeo, whose region code is uk1. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 194.69.160.15:28031.

Which Rust version is Xeo running?

On Linux, Xeo runs Rust network protocol 2635 and build 169205. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Xeo?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

On what timetable does Xeo run its wipes?

No next wipe can be predicted for Xeo, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 8 days 6 hours.

Tags

What do the server tags on Xeo mean?

These are the tags Xeo publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs169205 (Build): The game build is 169205; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $ruk1 (Region code): Region code: uk1. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Xeo appear?

These Rust Server Trends lists include Xeo: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to Xeo?

To join, enter client.connect 194.69.160.15:28031 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$ruk1,v2635,gmrust,cs169205,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp0
Max players The server has 0 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs169205
Build The game build is 169205.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$ruk1
Region code Region code: uk1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.