Rust Server TrendsSeismic network · station log
Recording Stations11,873 Players96,345 Active3,915 Wipes · 3 h382 48 h

Station XX-15341 · recording

Grafters x10 /Cars/Helis/Tp/Qs/Home

Online 194.50.234.178:28231 checked 12m ago

10x moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
13.9 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:47 UTC FW27d ago M0.3rising 2 – running 0
Thu 17 Sep, 20:07 UTC41d ago M0.0rising 1 halved by day 2 13.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 350 on average
542/ 600
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 180 on average
91/ 200
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 180 on average
129/ 150
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 151 on average
342/ 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 76 on average
74/ 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 66 on average
29/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Grafters x10 /Cars/Helis/Tp/Qs/Home?

The procedural map on Grafters x10 /Cars/Helis/Tp/Qs/Home is size 3,750 with seed 994185260, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Grafters x10 /Cars/Helis/Tp/Qs/Home?

Its name points to a gather rate of 10x on Grafters x10 /Cars/Helis/Tp/Qs/Home. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Grafters x10 /Cars/Helis/Tp/Qs/Home right now?

At this moment, Grafters x10 /Cars/Helis/Tp/Qs/Home records 0 players across 50 slots. The population averaged 0 players over the past week.

How does Grafters x10 /Cars/Helis/Tp/Qs/Home rank against other Rust servers?

Over the last seven days, Grafters x10 /Cars/Helis/Tp/Qs/Home recorded enough player hours to reach #15,341 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does Grafters x10 /Cars/Helis/Tp/Qs/Home stay online?

Grafters x10 /Cars/Helis/Tp/Qs/Home is up at the moment. The uptime it reports puts its last restart about 31 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Grafters x10 /Cars/Helis/Tp/Qs/Home perform under load?

The 48-hour average is 104 server fps; 81 is the lowest observed. The world held up to 79,271 entities at its peak, buildings and deployables included. Its highest memory use was 2,479 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Grafters x10 /Cars/Helis/Tp/Qs/Home run from?

No region is published by Grafters x10 /Cars/Helis/Tp/Qs/Home. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 194.50.234.178:28231 is the address it uses.

Which Rust version is Grafters x10 /Cars/Helis/Tp/Qs/Home running?

Grafters x10 /Cars/Helis/Tp/Qs/Home is running Rust network protocol 2634 and build 166494 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Grafters x10 /Cars/Helis/Tp/Qs/Home?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 13 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

How often does Grafters x10 /Cars/Helis/Tp/Qs/Home wipe, and on which days?

The rhythm of Grafters x10 /Cars/Helis/Tp/Qs/Home cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 21 hours is how long the current world has been running.

Tags

What do the server tags on Grafters x10 /Cars/Helis/Tp/Qs/Home mean?

Tags published by Grafters x10 /Cars/Helis/Tp/Qs/Home and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Grafters x10 /Cars/Helis/Tp/Qs/Home appear?

These Rust Server Trends lists include Grafters x10 /Cars/Helis/Tp/Qs/Home: 10x Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

How to join

What steps get you onto Grafters x10 /Cars/Helis/Tp/Qs/Home?

You can connect by pressing F1 in Rust and typing client.connect 194.50.234.178:28231 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.