Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players41,011 Active3,012 Wipes · 3 h94 48 h

Station XX-14546 · no signal

Sergey_Varvar Solo Rust

Offline 194.242.100.69:28015 checked 30d ago

Connect
Players now
1/ 500
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,546
top 61%
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14546 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 500 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average
195/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
114/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
21/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average
12/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
21/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
27/ 225
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Sergey_Varvar Solo Rust?

Sergey_Varvar Solo Rust uses a procedural map, which the game generates.

Which settings and rules apply on Sergey_Varvar Solo Rust?

The name of Sergey_Varvar Solo Rust gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Sergey_Varvar Solo Rust?

A reading taken now finds Sergey_Varvar Solo Rust offline; the most recent activity was 30 days 4 hours ago.

How does Sergey_Varvar Solo Rust rank against other Rust servers?

The last seven days of player hours place Sergey_Varvar Solo Rust at #14,546, in the top 61% of all ranked servers.

Operator and location

How reliably does Sergey_Varvar Solo Rust stay online?

As recorded now, Sergey_Varvar Solo Rust is not reachable, the last contact having been 30 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 28 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Sergey_Varvar Solo Rust hosted?

No region is published by Sergey_Varvar Solo Rust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 194.242.100.69:28015.

What build of Rust does Sergey_Varvar Solo Rust use?

Rust network protocol 2633 and build 165217 on Windows is what Sergey_Varvar Solo Rust runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does Sergey_Varvar Solo Rust wipe, and on which days?

On record so far are too few of Sergey_Varvar Solo Rust's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 30 days 9 hours.

Server tags

What do the server tags on Sergey_Varvar Solo Rust mean?

The game's server browser reads the tags Sergey_Varvar Solo Rust publishes: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): The server has 500 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Sergey_Varvar Solo Rust appear?

You will find Sergey_Varvar Solo Rust on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Sergey_Varvar Solo Rust?

To join, enter client.connect 194.242.100.69:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp500
Max players The server has 500 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.