Station XX-15327 · recording
Test server
Online 194.242.10.242:28215 checked 11m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 69%
- Last wipe
- 1574d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Test server?
Test server runs a procedural map of size 4,500 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Test server?
No gather rate appears in the name of Test server. The group limit is not published. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Test server right now?
A reading taken now shows 0 players on Test server, which has 100 slots. The seven-day average for this server is 0 players.
How does Test server rank against other Rust servers?
On player hours for the past week, Test server sits at #15,327, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does Test server stay online?
Right now, you can reach Test server. Its reported uptime points to a restart about 9 days 19 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Test server perform under load?
The 48-hour average is 23 server fps; 7 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 3,427,029. It reached a ceiling of 56,091 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Test server hosted?
A region is not published by Test server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 194.242.10.242:28215 is the address it uses.
What build of Rust does Test server use?
On Windows, Test server runs Rust network protocol 2348. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Test server run its wipes?
Too few wipes of Test server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 1574 days 7 hours.
Server tags
What do the server tags on Test server mean?
Tags published by Test server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; v2348 (Protocol): To connect, your game must be on the same protocol, 2348; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; h3de62e32 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Test server appear?
You will find Test server on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
Connecting
What steps get you onto Test server?
To join, enter client.connect 194.242.10.242:28215 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.