Station XX-6170 · recording
[EU] Rival Test Server
Online 194.163.238.86:28015 checked 11m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,170
- top 28%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 14:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 3.9 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 6 Oct, 13:06 UTC23d ago | M0.5▲rising | 3 | – | running | 0 | |
| Fri 2 Oct, 14:57 UTC27d ago | M0.0■steady | 1 | – | 3.9 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on [EU] Rival Test Server?
No gather rate appears in the name of [EU] Rival Test Server. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on [EU] Rival Test Server?
0 of the 10 slots on [EU] Rival Test Server are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The last 48 hours show their highest activity at 16:00 UTC, averaging 2 players.
How does [EU] Rival Test Server rank against other Rust servers?
On player hours for the past week, [EU] Rival Test Server sits at #6,170, which puts it inside the top 28% of every ranked server.
Server facts
How reliably does [EU] Rival Test Server stay online?
As recorded now, [EU] Rival Test Server is running. Of the 168 hours in the last 7 full days, it was up for 119, or 71% of the time. On 30 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is [EU] Rival Test Server hosted?
Its name points to Europe, but [EU] Rival Test Server publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 194.163.238.86:28015 is the address it uses.
Which Rust version is [EU] Rival Test Server running?
Rust network protocol 2635 and build 168909 on Windows is what [EU] Rival Test Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on [EU] Rival Test Server?
The recent wipes averaged a busiest count of 2 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does [EU] Rival Test Server wipe, and on which days?
The rhythm of [EU] Rival Test Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 23 days 7 hours.
Tags
What do the server tags on [EU] Rival Test Server mean?
These are the tags [EU] Rival Test Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [EU] Rival Test Server appear?
The Rust Server Trends lists that take in [EU] Rival Test Server are: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to [EU] Rival Test Server?
To join, enter client.connect 194.163.238.86:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.