Station XX-11014 · no signal
FlailingNinja's Server
Offline 194.0.117.14:28015 checked 5d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #11,014
- top 50%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 13:45 UTC24d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on FlailingNinja's Server?
FlailingNinja's Server uses a procedural map, which the game generates.
Which settings and rules apply on FlailingNinja's Server?
You will find no gather rate in the name of FlailingNinja's Server. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on FlailingNinja's Server?
A reading taken now finds FlailingNinja's Server offline; the most recent activity was 5 days 13 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.
How does FlailingNinja's Server rank against other Rust servers?
On player hours for the past week, FlailingNinja's Server sits at #11,014, which puts it inside the top 50% of every ranked server.
Operator and location
How reliably does FlailingNinja's Server stay online?
As recorded now, FlailingNinja's Server is not reachable, the last contact having been 5 days 13 hours ago. 3 of 168 hours in the last 7 full days were up time, 2% of the total. 14 September 2026 is when Rust Server Trends first recorded it.
Which region does FlailingNinja's Server run from?
No region is published by FlailingNinja's Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 194.0.117.14:28015 is the address it uses.
Which Rust version is FlailingNinja's Server running?
FlailingNinja's Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on FlailingNinja's Server?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does FlailingNinja's Server run its wipes?
Too few wipes of FlailingNinja's Server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 24 days 22 hours is how long the current world has been running.
Lists and tags
What do the server tags on FlailingNinja's Server mean?
Tags published by FlailingNinja's Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does FlailingNinja's Server appear?
The Rust Server Trends lists that take in FlailingNinja's Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
How do you connect to FlailingNinja's Server?
You can connect by pressing F1 in Rust and typing client.connect 194.0.117.14:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.