Rust Server TrendsSeismic network · station log
Recording Stations11,834 Players90,952 Active3,739 Wipes · 3 h423 48 h

Station XX-13999 · no signal

Development Server

Offline 193.5.233.193:28015 checked 4d ago

Connect
Players now
1/ 150
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#13,999
top 63%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13999 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 150 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average
215/ 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
293/ 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
774/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
46/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
866/ 950
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average
713/ 800
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Development Server?

Development Server uses a procedural map, which the game generates.

Which settings and rules apply on Development Server?

You will find no gather rate in the name of Development Server. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Development Server right now?

A reading taken now finds Development Server offline; the most recent activity was 4 days 8 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.

How does Development Server rank against other Rust servers?

Over the last seven days, Development Server recorded enough player hours to reach #13,999 worldwide, placing it in the top 63% of all ranked servers.

Operator and location

How reliably does Development Server stay online?

No contact with Development Server right now, and the last recorded contact was 4 days 8 hours ago. 0 of 72 hours in the last 3 full days were up time, 0% of the total. On 25 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Development Server hosted?

Nothing about a region comes from Development Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 193.5.233.193:28015 is the address it uses.

Which Rust version is Development Server running?

Rust network protocol 2635 and build 168909 on Windows is what Development Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Development Server run its wipes?

Too few wipes of Development Server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 8 hours is how long the current world has been running.

Server tags

What do the server tags on Development Server mean?

These are the tags Development Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp150 (Max players): The server has 150 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Development Server appear?

You will find Development Server on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connecting

How do you connect to Development Server?

You can connect by pressing F1 in Rust and typing client.connect 193.5.233.193:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp150
Max players The server has 150 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.