Rust Server TrendsSeismic network · station log
Recording Stations11,742 Players66,506 Active3,391 Wipes · 3 h202 48 h

Station XX-15222 · no signal

My Devblog 266 Server

Offline 193.27.19.235:28015 checked 15d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,222
top 70%
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15222 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep12 Oct15 Oct18 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.9 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 14 Oct, 12:32 UTC15d ago M0.0steady 0 – – running 0
Mon 12 Oct, 15:24 UTC17d ago M0.0rising 1 – 1.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average
113/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
146/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
497/ 575
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
30/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
573/ 650
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
461/ 525
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on My Devblog 266 Server?

The map on My Devblog 266 Server is procedural, produced by the game.

Which settings and rules apply on My Devblog 266 Server?

No gather rate appears in the name of My Devblog 266 Server. No group limit is published. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC off, Valve's anti-cheat.

Population

What is the current population on My Devblog 266 Server?

My Devblog 266 Server is not responding at this moment and is offline, last seen 15 days 11 hours ago.

How does My Devblog 266 Server rank against other Rust servers?

On player hours for the past week, My Devblog 266 Server sits at #15,222, which puts it inside the top 70% of every ranked server.

Server facts

How reliably does My Devblog 266 Server stay online?

My Devblog 266 Server is down at the moment; the last recorded contact was 15 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 18 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does My Devblog 266 Server run from?

Nothing about a region comes from My Devblog 266 Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 193.27.19.235:28015.

Which Rust version is My Devblog 266 Server running?

My Devblog 266 Server is running Rust network protocol 2388 and build 81862 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on My Devblog 266 Server?

The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.

How often does My Devblog 266 Server wipe, and on which days?

The rhythm of My Devblog 266 Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 15 days 11 hours.

Lists and tags

What do the server tags on My Devblog 266 Server mean?

The game's server browser reads the tags My Devblog 266 Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; v2388 (Protocol): To connect, your game must be on the same protocol, 2388; cs81862 (Build): It runs game build 81862; ptrak (Networking): The network layer is RakNet, the game's standard; h4707d878 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does My Devblog 266 Server appear?

The Rust Server Trends lists that take in My Devblog 266 Server are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

Join the server

How do you connect to My Devblog 266 Server?

You can connect by pressing F1 in Rust and typing client.connect 193.27.19.235:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,v2388,h4707d878,stok,gmrust,cs81862

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players 10 slots are available.
v2388
Protocol To connect, your game must be on the same protocol, 2388.
cs81862
Build It runs game build 81862.
ptrak
Networking The network layer is RakNet, the game's standard.

Other

h4707d878
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.