Rust Server TrendsSeismic network · station log
Recording Stations11,698 Players53,885 Active3,236 Wipes · 3 h139 48 h

Station XX-9715 · recording

Dead Company | 10X | PVP | ZOMBIES | LOW POP

Online 193.238.237.79:28015 checked 10m ago

10x moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#9,715
top 44%
Last wipe
27d ago
no schedule published
Next wipe
7d 8h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-9715 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:03 UTC FW27d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 350 on average
322/ 350
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 180 on average
91/ 200
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 179 on average
134/ 150
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 153 on average
82/ 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average
41/ 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 66 on average
89/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Dead Company | 10X | PVP | ZOMBIES | LOW POP?

Generated by the game, the map on Dead Company | 10X | PVP | ZOMBIES | LOW POP is procedural, size 4,500 with seed 2017964852. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Dead Company | 10X | PVP | ZOMBIES | LOW POP?

10x gather is what Dead Company | 10X | PVP | ZOMBIES | LOW POP runs, judging by its name. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Dead Company | 10X | PVP | ZOMBIES | LOW POP?

A reading taken now shows 0 players on Dead Company | 10X | PVP | ZOMBIES | LOW POP, which has 50 slots. The seven-day average is 0 players, with a peak of 2.

How does Dead Company | 10X | PVP | ZOMBIES | LOW POP rank against other Rust servers?

On player hours for the past week, Dead Company | 10X | PVP | ZOMBIES | LOW POP sits at #9,715, which puts it inside the top 44% of every ranked server.

Operator and location

How reliably does Dead Company | 10X | PVP | ZOMBIES | LOW POP stay online?

Right now, you can reach Dead Company | 10X | PVP | ZOMBIES | LOW POP. Its reported uptime points to a restart about 26 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Dead Company | 10X | PVP | ZOMBIES | LOW POP hold a steady tick rate?

Its average server fps over the last 48 hours was 32, and it never dropped below 16. Buildings, deployables and all the rest of the world's entities brought it to a high of 124,367. Memory use peaked at 3,921 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Dead Company | 10X | PVP | ZOMBIES | LOW POP run from?

A region is not published by Dead Company | 10X | PVP | ZOMBIES | LOW POP. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 193.238.237.79:28015.

What build of Rust does Dead Company | 10X | PVP | ZOMBIES | LOW POP use?

On Linux, Dead Company | 10X | PVP | ZOMBIES | LOW POP runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Dead Company | 10X | PVP | ZOMBIES | LOW POP?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 20 hours after the wipe.

How often does Dead Company | 10X | PVP | ZOMBIES | LOW POP wipe, and on which days?

Once a month Dead Company | 10X | PVP | ZOMBIES | LOW POP wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 16 hours.

Tags

What do the server tags on Dead Company | 10X | PVP | ZOMBIES | LOW POP mean?

These are the tags Dead Company | 10X | PVP | ZOMBIES | LOW POP publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Dead Company | 10X | PVP | ZOMBIES | LOW POP appear?

You will find Dead Company | 10X | PVP | ZOMBIES | LOW POP on the following Rust Server Trends lists: 10x Rust servers, Modded Rust servers, tracked live and Rust zombie servers, by recorded population. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Join the server

What steps get you onto Dead Company | 10X | PVP | ZOMBIES | LOW POP?

Enter client.connect 193.238.237.79:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://dead-company.eu/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.