Rust Server TrendsSeismic network · station log
Recording Stations11,674 Players48,848 Active3,024 Wipes · 3 h101 48 h

Station XX-14602 · no signal

Jump World 1

Offline 193.234.38.34:28025 checked 1d ago

moddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,602
top 66%
No wipes
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-14602 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123409:0010:0011:0012:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct25 Oct26 Oct28 Oct30 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 13:43 UTC2d ago – – – – – 0
Mon 26 Oct, 18:47 UTC3d ago – – – – – 0
Mon 26 Oct, 16:51 UTC3d ago – – – – – 0
Fri 23 Oct, 20:41 UTC6d ago – – – – – 0
Fri 23 Oct, 19:30 UTC6d ago M0.0steady 0 – 2.9 days 0
Nearby stations

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404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 3 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Jump World 1?

The map on Jump World 1 is procedural, produced by the game.

Which settings and rules apply on Jump World 1?

The name of Jump World 1 gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Jump World 1 right now?

Jump World 1 is not responding at this moment and is offline, last seen 36 hours ago. The seven-day average is 0 players, with a peak of 1.

How does Jump World 1 rank against other Rust servers?

On player hours for the past week, Jump World 1 sits at #14,602, which puts it inside the top 66% of every ranked server.

Server details

How reliably does Jump World 1 stay online?

Jump World 1 is down at the moment; the last recorded contact was 36 hours ago. Of the 168 hours in the last 7 full days, it was up for 18, or 11% of the time. On 21 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Jump World 1 run from?

Nothing about a region comes from Jump World 1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 193.234.38.34:28025.

What build of Rust does Jump World 1 use?

On Windows, Jump World 1 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does Jump World 1 run its wipes?

No wipe schedule is kept by Jump World 1, which makes a new world every few hours. None of those resets counts as a wipe.

Tags

What do the server tags on Jump World 1 mean?

The game's server browser reads the tags Jump World 1 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; ^x (Unknown flag): This is a flag with no entry in Facepunch's documentation. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Jump World 1 appear?

The Rust Server Trends lists that take in Jump World 1 are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

What steps get you onto Jump World 1?

To join, enter client.connect 193.234.38.34:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,^z,^y,^x,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Other

^x
Unknown flag This is a flag with no entry in Facepunch's documentation.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.